Files
MapLibreParticleLab/include/mbgl/util/identity.hpp
2023-08-31 15:36:19 +02:00

61 lines
1.5 KiB
C++

#pragma once
#include <mbgl/util/string.hpp>
#include <cstdint>
namespace mbgl {
namespace util {
/**
A simple unique identifier
*/
class SimpleIdentity final {
private:
constexpr SimpleIdentity(std::int64_t id)
: uniqueID(id) {}
public:
SimpleIdentity();
SimpleIdentity(const SimpleIdentity&) = default;
~SimpleIdentity() = default;
static const SimpleIdentity Empty;
bool operator<(const SimpleIdentity& other) const { return uniqueID < other.uniqueID; }
bool operator==(const SimpleIdentity& other) const { return uniqueID == other.uniqueID; }
bool operator!=(const SimpleIdentity& other) const { return uniqueID != other.uniqueID; }
std::int64_t id() const { return uniqueID; }
bool isEmpty() const { return uniqueID != emptyID; }
operator bool() const { return isEmpty(); }
bool operator!() const { return !isEmpty(); }
private:
static constexpr std::int64_t emptyID = 0;
std::int64_t uniqueID;
};
/**
Base class for objects that inherit an automatically-assigned unique identity
*/
class SimpleIdentifiable {
protected:
SimpleIdentifiable() = default;
SimpleIdentifiable(const SimpleIdentifiable&) = default;
virtual ~SimpleIdentifiable() = default;
const util::SimpleIdentity& getId() const { return uniqueID; }
protected:
util::SimpleIdentity uniqueID;
};
inline std::string toString(const util::SimpleIdentity& ident) {
return "{" + std::to_string(ident.id()) + "}";
}
} // namespace util
} // namespace mbgl