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MapLibreParticleLab/include/mbgl/style/expression/literal.hpp
Bart Louwers 71f6da2722 Add clang-format (#1086)
Co-authored-by: mwilsnd <mwilsnd@gmail.com>
2023-05-01 16:57:37 +02:00

51 lines
1.4 KiB
C++

#pragma once
#include <mbgl/style/expression/expression.hpp>
#include <mbgl/style/expression/parsing_context.hpp>
#include <mbgl/style/conversion.hpp>
#include <memory>
namespace mbgl {
namespace style {
namespace expression {
class Literal : public Expression {
public:
Literal(const Value& value_)
: Expression(Kind::Literal, typeOf(value_)),
value(value_) {}
Literal(const type::Array& type_, std::vector<Value> value_)
: Expression(Kind::Literal, type_),
value(std::move(value_)) {}
EvaluationResult evaluate(const EvaluationContext&) const override { return value; }
static ParseResult parse(const mbgl::style::conversion::Convertible&, ParsingContext&);
void eachChild(const std::function<void(const Expression&)>&) const override {}
bool operator==(const Expression& e) const override {
if (e.getKind() == Kind::Literal) {
auto rhs = static_cast<const Literal*>(&e);
return value == rhs->value;
}
return false;
}
std::vector<std::optional<Value>> possibleOutputs() const override { return {{value}}; }
Value getValue() const { return value; }
mbgl::Value serialize() const override;
std::string getOperator() const override { return "literal"; }
private:
Value value;
};
} // namespace expression
} // namespace style
} // namespace mbgl