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MapLibreParticleLab/include/mbgl/shaders/raster_layer_ubo.hpp
2023-12-07 08:21:24 -08:00

27 lines
606 B
C++

#pragma once
#include <mbgl/shaders/layer_ubo.hpp>
namespace mbgl {
namespace shaders {
struct alignas(16) RasterDrawableUBO {
std::array<float, 4 * 4> matrix;
std::array<float, 4> spin_weights;
std::array<float, 2> tl_parent;
float scale_parent;
float buffer_scale;
float fade_t;
float opacity;
float brightness_low;
float brightness_high;
float saturation_factor;
float contrast_factor;
float pad1, pad2;
};
static_assert(sizeof(RasterDrawableUBO) == 128);
static_assert(sizeof(RasterDrawableUBO) % 16 == 0);
} // namespace shaders
} // namespace mbgl