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MapLibreParticleLab/include/mbgl/shaders/heatmap_layer_ubo.hpp
2023-12-07 08:21:24 -08:00

32 lines
689 B
C++

#pragma once
#include <mbgl/shaders/layer_ubo.hpp>
namespace mbgl {
namespace shaders {
struct alignas(16) HeatmapDrawableUBO {
std::array<float, 4 * 4> matrix;
float extrude_scale;
std::array<float, 3> padding;
};
static_assert(sizeof(HeatmapDrawableUBO) % 16 == 0);
struct alignas(16) HeatmapEvaluatedPropsUBO {
float weight;
float radius;
float intensity;
float padding;
};
static_assert(sizeof(HeatmapEvaluatedPropsUBO) % 16 == 0);
struct alignas(16) HeatmapInterpolateUBO {
float weight_t;
float radius_t;
std::array<float, 2> padding;
};
static_assert(sizeof(HeatmapInterpolateUBO) % 16 == 0);
} // namespace shaders
} // namespace mbgl