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MapLibreParticleLab/include/mbgl/shaders/collision_layer_ubo.hpp
Alex Cristici 3f1807a11a Metal headless backend (#1690)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2023-10-02 18:21:59 +03:00

19 lines
404 B
C++

#pragma once
#include <mbgl/shaders/layer_ubo.hpp>
namespace mbgl {
namespace shaders {
struct alignas(16) CollisionUBO {
std::array<float, 4 * 4> matrix;
std::array<float, 2> extrude_scale;
float camera_to_center_distance;
float overscale_factor;
};
static_assert(sizeof(CollisionUBO) % 16 == 0);
static_assert(sizeof(CollisionUBO) == 80);
} // namespace shaders
} // namespace mbgl