Files
MapLibreParticleLab/include/mbgl/gfx/renderable.hpp
Stefan Karschti 2e36dcfcb4 Cache metal pipeline state (#1658)
Co-authored-by: Alex Cristici <alex.cristici@gmail.com>
2023-09-21 16:31:10 +03:00

50 lines
1.0 KiB
C++

#pragma once
#include <mbgl/util/size.hpp>
#include <memory>
#include <cassert>
namespace mbgl {
namespace gfx {
class RenderableResource {
protected:
explicit RenderableResource() = default;
public:
virtual ~RenderableResource() = default;
RenderableResource(const RenderableResource&) = delete;
RenderableResource& operator=(const RenderableResource&) = delete;
virtual void bind() = 0;
};
class Renderable {
protected:
Renderable(const Size size_, std::unique_ptr<RenderableResource> resource_)
: size(size_),
resource(std::move(resource_)) {}
virtual ~Renderable() = default;
public:
Size getSize() const { return size; }
template <typename T>
T& getResource() const {
assert(resource);
return static_cast<T&>(*resource);
}
virtual void wait() {}
bool operator!=(const Renderable& other) const { return resource.get() != other.resource.get(); }
protected:
Size size;
std::unique_ptr<RenderableResource> resource;
};
} // namespace gfx
} // namespace mbgl