Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
194 lines
6.5 KiB
C++
194 lines
6.5 KiB
C++
#pragma once
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#include <mbgl/shaders/shader_source.hpp>
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#include <mbgl/shaders/background_layer_ubo.hpp>
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#include <mbgl/shaders/mtl/shader_program.hpp>
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namespace mbgl {
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namespace shaders {
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#define BACKGROUND_SHADER_COMMON \
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R"(
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enum {
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idBackgroundDrawableUBO = idDrawableReservedVertexOnlyUBO,
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idBackgroundPropsUBO = drawableReservedUBOCount,
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backgroundUBOCount
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};
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//
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// Background
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struct alignas(16) BackgroundDrawableUBO {
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/* 0 */ float4x4 matrix;
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/* 64 */
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};
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static_assert(sizeof(BackgroundDrawableUBO) == 4 * 16, "wrong size");
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/// Evaluated properties that do not depend on the tile
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struct alignas(16) BackgroundPropsUBO {
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/* 0 */ float4 color;
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/* 16 */ float opacity;
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/* 20 */ float pad1;
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/* 24 */ float pad2;
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/* 28 */ float pad3;
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/* 32 */
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};
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static_assert(sizeof(BackgroundPropsUBO) == 2 * 16, "wrong size");
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//
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// Background pattern
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struct alignas(16) BackgroundPatternDrawableUBO {
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/* 0 */ float4x4 matrix;
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/* 64 */ float2 pixel_coord_upper;
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/* 72 */ float2 pixel_coord_lower;
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/* 80 */ float tile_units_to_pixels;
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/* 84 */ float pad1;
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/* 88 */ float pad2;
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/* 92 */ float pad3;
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/* 96 */
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};
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static_assert(sizeof(BackgroundPatternDrawableUBO) == 6 * 16, "wrong size");
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/// Evaluated properties that do not depend on the tile
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struct alignas(16) BackgroundPatternPropsUBO {
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/* 0 */ float2 pattern_tl_a;
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/* 8 */ float2 pattern_br_a;
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/* 16 */ float2 pattern_tl_b;
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/* 24 */ float2 pattern_br_b;
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/* 32 */ float2 pattern_size_a;
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/* 40 */ float2 pattern_size_b;
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/* 48 */ float scale_a;
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/* 52 */ float scale_b;
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/* 56 */ float mix;
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/* 60 */ float opacity;
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/* 64 */
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};
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static_assert(sizeof(BackgroundPatternPropsUBO) == 4 * 16, "wrong size");
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union BackgroundDrawableUnionUBO {
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BackgroundDrawableUBO backgroundDrawableUBO;
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BackgroundPatternDrawableUBO backgroundPatternDrawableUBO;
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};
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)"
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template <>
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struct ShaderSource<BuiltIn::BackgroundShader, gfx::Backend::Type::Metal> {
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static constexpr auto name = "BackgroundShader";
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static constexpr auto vertexMainFunction = "vertexMain";
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static constexpr auto fragmentMainFunction = "fragmentMain";
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static const std::array<AttributeInfo, 1> attributes;
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static constexpr std::array<AttributeInfo, 0> instanceAttributes{};
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static const std::array<TextureInfo, 0> textures;
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static constexpr auto source = BACKGROUND_SHADER_COMMON R"(
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#include <metal_stdlib>
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using namespace metal;
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struct VertexStage {
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short2 position [[attribute(backgroundUBOCount + 0)]];
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};
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struct FragmentStage {
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float4 position [[position, invariant]];
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};
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FragmentStage vertex vertexMain(VertexStage in [[stage_in]],
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device const uint32_t& uboIndex [[buffer(idGlobalUBOIndex)]],
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device const BackgroundDrawableUnionUBO* drawableVector [[buffer(idBackgroundDrawableUBO)]]) {
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device const BackgroundDrawableUBO& drawable = drawableVector[uboIndex].backgroundDrawableUBO;
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return {
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.position = drawable.matrix * float4(float2(in.position.xy), 0, 1)
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};
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}
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half4 fragment fragmentMain(FragmentStage in [[stage_in]],
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device const BackgroundPropsUBO& props [[buffer(idBackgroundPropsUBO)]]) {
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#if defined(OVERDRAW_INSPECTOR)
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return half4(1.0);
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#endif
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return half4(props.color * props.opacity);
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}
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)";
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};
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template <>
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struct ShaderSource<BuiltIn::BackgroundPatternShader, gfx::Backend::Type::Metal> {
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static constexpr auto name = "BackgroundPatternShader";
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static constexpr auto vertexMainFunction = "vertexMain";
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static constexpr auto fragmentMainFunction = "fragmentMain";
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static const std::array<AttributeInfo, 1> attributes;
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static constexpr std::array<AttributeInfo, 0> instanceAttributes{};
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static const std::array<TextureInfo, 1> textures;
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static constexpr auto source = BACKGROUND_SHADER_COMMON R"(
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#include <metal_stdlib>
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using namespace metal;
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struct VertexStage {
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short2 position [[attribute(backgroundUBOCount + 0)]];
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};
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struct FragmentStage {
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float4 position [[position, invariant]];
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float2 pos_a;
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float2 pos_b;
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};
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FragmentStage vertex vertexMain(VertexStage in [[stage_in]],
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device const uint32_t& uboIndex [[buffer(idGlobalUBOIndex)]],
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device const BackgroundDrawableUnionUBO* drawableVector [[buffer(idBackgroundDrawableUBO)]],
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device const BackgroundPatternPropsUBO& props [[buffer(idBackgroundPropsUBO)]]) {
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device const BackgroundPatternDrawableUBO& drawable = drawableVector[uboIndex].backgroundPatternDrawableUBO;
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const float2 pos = float2(in.position);
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const float2 pos_a = get_pattern_pos(drawable.pixel_coord_upper,
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drawable.pixel_coord_lower,
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props.scale_a * props.pattern_size_a,
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drawable.tile_units_to_pixels,
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pos);
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const float2 pos_b = get_pattern_pos(drawable.pixel_coord_upper,
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drawable.pixel_coord_lower,
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props.scale_b * props.pattern_size_b,
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drawable.tile_units_to_pixels,
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pos);
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return {
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.position = drawable.matrix * float4(float2(in.position.xy), 0, 1),
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.pos_a = pos_a,
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.pos_b = pos_b,
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};
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}
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half4 fragment fragmentMain(FragmentStage in [[stage_in]],
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device const GlobalPaintParamsUBO& paintParamsUBO [[buffer(idGlobalPaintParamsUBO)]],
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device const BackgroundPatternPropsUBO& props [[buffer(idBackgroundPropsUBO)]],
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texture2d<float, access::sample> image [[texture(0)]],
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sampler image_sampler [[sampler(0)]]) {
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#if defined(OVERDRAW_INSPECTOR)
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return half4(1.0);
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#endif
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const float2 texsize = paintParamsUBO.pattern_atlas_texsize;
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const float2 imagecoord = glMod(float2(in.pos_a), 1.0);
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const float2 pos = mix(props.pattern_tl_a / texsize, props.pattern_br_a / texsize, imagecoord);
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const float4 color1 = image.sample(image_sampler, pos);
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const float2 imagecoord_b = glMod(float2(in.pos_b), 1.0);
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const float2 pos2 = mix(props.pattern_tl_b / texsize, props.pattern_br_b / texsize, imagecoord_b);
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const float4 color2 = image.sample(image_sampler, pos2);
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return half4(mix(color1, color2, props.mix) * props.opacity);
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}
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)";
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};
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} // namespace shaders
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} // namespace mbgl
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