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MapLibreParticleLab/include/mbgl/shaders/gl/drawable_location_indicator_textured.hpp
Alex Cristici f582327191 UBO consolidation (#3089)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-01-08 17:41:29 +02:00

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464 B
C++

// Generated code, do not modify this file!
#pragma once
#include <mbgl/shaders/shader_source.hpp>
namespace mbgl {
namespace shaders {
template <>
struct ShaderSource<BuiltIn::LocationIndicatorTexturedShader, gfx::Backend::Type::OpenGL> {
static constexpr const char* name = "LocationIndicatorTexturedShader";
static constexpr const char* vertex = R"()";
static constexpr const char* fragment = R"()";
};
} // namespace shaders
} // namespace mbgl