Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: Tim Sylvester <tim@wetdogweather.com> Co-authored-by: Bart Louwers <bart@emeel.net> Co-authored-by: Alex Cristici <alex.cristici@gmail.com> Co-authored-by: Stefan Karschti <stefan.karschti@gmail.com> Co-authored-by: Alex Cristici <alex@skoon.energy> Co-authored-by: Bart Louwers <bart.louwers@gmail.com> Co-authored-by: Wei Chen <alanchenboy@gmail.com> Co-authored-by: Siarhei Fedartsou <siarhei.fedartsou@gmail.com> Co-authored-by: tdcosta100 <tdcosta100@gmail.com>
425 lines
17 KiB
C++
425 lines
17 KiB
C++
#include <mbgl/renderer/renderer_impl.hpp>
|
|
|
|
#include <mbgl/geometry/line_atlas.hpp>
|
|
#include <mbgl/gfx/backend_scope.hpp>
|
|
#include <mbgl/gfx/context.hpp>
|
|
#include <mbgl/gfx/cull_face_mode.hpp>
|
|
#include <mbgl/gfx/render_pass.hpp>
|
|
#include <mbgl/gfx/renderer_backend.hpp>
|
|
#include <mbgl/gfx/renderable.hpp>
|
|
#include <mbgl/gfx/upload_pass.hpp>
|
|
#include <mbgl/programs/programs.hpp>
|
|
#include <mbgl/renderer/pattern_atlas.hpp>
|
|
#include <mbgl/renderer/renderer_observer.hpp>
|
|
#include <mbgl/renderer/render_static_data.hpp>
|
|
#include <mbgl/renderer/render_tree.hpp>
|
|
#include <mbgl/util/convert.hpp>
|
|
#include <mbgl/util/string.hpp>
|
|
#include <mbgl/util/logging.hpp>
|
|
|
|
#if MLN_DRAWABLE_RENDERER
|
|
#include <mbgl/gfx/drawable_tweaker.hpp>
|
|
#include <mbgl/renderer/layer_tweaker.hpp>
|
|
#include <mbgl/renderer/render_target.hpp>
|
|
|
|
#include <limits>
|
|
#endif // MLN_DRAWABLE_RENDERER
|
|
|
|
#if !MLN_RENDER_BACKEND_METAL
|
|
#include <mbgl/gl/defines.hpp>
|
|
#if MLN_DRAWABLE_RENDERER
|
|
#include <mbgl/gl/drawable_gl.hpp>
|
|
#endif // MLN_DRAWABLE_RENDERER
|
|
#endif // !MLN_RENDER_BACKEND_METAL
|
|
|
|
namespace mbgl {
|
|
|
|
using namespace style;
|
|
|
|
namespace {
|
|
|
|
RendererObserver& nullObserver() {
|
|
static RendererObserver observer;
|
|
return observer;
|
|
}
|
|
|
|
} // namespace
|
|
|
|
Renderer::Impl::Impl(gfx::RendererBackend& backend_,
|
|
float pixelRatio_,
|
|
const std::optional<std::string>& localFontFamily_)
|
|
: orchestrator(!backend_.contextIsShared(), localFontFamily_),
|
|
backend(backend_),
|
|
observer(&nullObserver()),
|
|
pixelRatio(pixelRatio_) {}
|
|
|
|
Renderer::Impl::~Impl() {
|
|
assert(gfx::BackendScope::exists());
|
|
};
|
|
|
|
void Renderer::Impl::setObserver(RendererObserver* observer_) {
|
|
observer = observer_ ? observer_ : &nullObserver();
|
|
}
|
|
|
|
void Renderer::Impl::render(const RenderTree& renderTree,
|
|
[[maybe_unused]] const std::shared_ptr<UpdateParameters>& updateParameters) {
|
|
auto& context = backend.getContext();
|
|
|
|
// Blocks execution until the renderable is available.
|
|
backend.getDefaultRenderable().wait();
|
|
|
|
if (!staticData) {
|
|
staticData = std::make_unique<RenderStaticData>(pixelRatio, std::make_unique<gfx::ShaderRegistry>());
|
|
|
|
// Initialize legacy shader programs
|
|
staticData->programs.registerWith(*staticData->shaders);
|
|
|
|
#if MLN_DRAWABLE_RENDERER
|
|
// Initialize shaders for drawables
|
|
const auto programParameters = ProgramParameters{pixelRatio, false};
|
|
backend.initShaders(*staticData->shaders, programParameters);
|
|
#endif
|
|
|
|
// Notify post-shader registration
|
|
observer->onRegisterShaders(*staticData->shaders);
|
|
}
|
|
|
|
const auto& renderTreeParameters = renderTree.getParameters();
|
|
staticData->has3D = renderTreeParameters.has3D;
|
|
staticData->backendSize = backend.getDefaultRenderable().getSize();
|
|
|
|
if (renderState == RenderState::Never) {
|
|
observer->onWillStartRenderingMap();
|
|
}
|
|
|
|
observer->onWillStartRenderingFrame();
|
|
|
|
PaintParameters parameters{context,
|
|
pixelRatio,
|
|
backend,
|
|
renderTreeParameters.light,
|
|
renderTreeParameters.mapMode,
|
|
renderTreeParameters.debugOptions,
|
|
renderTreeParameters.timePoint,
|
|
renderTreeParameters.transformParams,
|
|
*staticData,
|
|
renderTree.getLineAtlas(),
|
|
renderTree.getPatternAtlas(),
|
|
frameCount};
|
|
|
|
parameters.symbolFadeChange = renderTreeParameters.symbolFadeChange;
|
|
parameters.opaquePassCutoff = renderTreeParameters.opaquePassCutOff;
|
|
const auto& sourceRenderItems = renderTree.getSourceRenderItems();
|
|
const auto& layerRenderItems = renderTree.getLayerRenderItems();
|
|
|
|
// - UPLOAD PASS -------------------------------------------------------------------------------
|
|
// Uploads all required buffers and images before we do any actual rendering.
|
|
{
|
|
const auto uploadPass = parameters.encoder->createUploadPass("upload",
|
|
parameters.backend.getDefaultRenderable());
|
|
#if !defined(NDEBUG)
|
|
const auto debugGroup = uploadPass->createDebugGroup("upload");
|
|
#endif
|
|
|
|
// Update all clipping IDs + upload buckets.
|
|
for (const RenderItem& item : sourceRenderItems) {
|
|
item.upload(*uploadPass);
|
|
}
|
|
for (const RenderItem& item : layerRenderItems) {
|
|
item.upload(*uploadPass);
|
|
}
|
|
staticData->upload(*uploadPass);
|
|
renderTree.getLineAtlas().upload(*uploadPass);
|
|
renderTree.getPatternAtlas().upload(*uploadPass);
|
|
}
|
|
|
|
#if MLN_DRAWABLE_RENDERER
|
|
// - LAYER GROUP UPDATE ------------------------------------------------------------------------
|
|
// Updates all layer groups and process changes
|
|
if (staticData && staticData->shaders) {
|
|
orchestrator.updateLayers(
|
|
*staticData->shaders, context, renderTreeParameters.transformParams.state, updateParameters, renderTree);
|
|
}
|
|
|
|
orchestrator.processChanges();
|
|
|
|
// Upload layer groups
|
|
{
|
|
const auto uploadPass = parameters.encoder->createUploadPass("layerGroup-upload",
|
|
parameters.backend.getDefaultRenderable());
|
|
#if !defined(NDEBUG)
|
|
const auto debugGroup = uploadPass->createDebugGroup("layerGroup-upload");
|
|
#endif
|
|
|
|
// Tweakers are run in the upload pass so they can set up uniforms.
|
|
orchestrator.visitLayerGroups(
|
|
[&](LayerGroupBase& layerGroup) { layerGroup.runTweakers(renderTree, parameters); });
|
|
}
|
|
|
|
// Update the debug layer groups
|
|
orchestrator.updateDebugLayerGroups(renderTree, parameters);
|
|
|
|
// Give the layers a chance to do setup
|
|
// orchestrator.visitLayerGroups([&](LayerGroup& layerGroup) { layerGroup.preRender(orchestrator, parameters);
|
|
// });
|
|
|
|
// Upload layer groups
|
|
{
|
|
const auto uploadPass = parameters.encoder->createUploadPass("layerGroup-upload",
|
|
parameters.backend.getDefaultRenderable());
|
|
|
|
// Give the layers a chance to upload
|
|
orchestrator.visitLayerGroups([&](LayerGroupBase& layerGroup) { layerGroup.upload(*uploadPass); });
|
|
|
|
// Give the render targets a chance to upload
|
|
orchestrator.visitRenderTargets([&](RenderTarget& renderTarget) { renderTarget.upload(*uploadPass); });
|
|
|
|
// Upload the Debug layer group
|
|
orchestrator.visitDebugLayerGroups([&](LayerGroupBase& layerGroup) { layerGroup.upload(*uploadPass); });
|
|
}
|
|
#endif
|
|
|
|
// - 3D PASS
|
|
// -------------------------------------------------------------------------------------
|
|
// Renders any 3D layers bottom-to-top to unique FBOs with texture
|
|
// attachments, but share the same depth rbo between them.
|
|
const auto common3DPass = [&] {
|
|
if (parameters.staticData.has3D) {
|
|
parameters.staticData.backendSize = parameters.backend.getDefaultRenderable().getSize();
|
|
|
|
const auto debugGroup(parameters.encoder->createDebugGroup("common-3d"));
|
|
parameters.pass = RenderPass::Pass3D;
|
|
|
|
if (!parameters.staticData.depthRenderbuffer ||
|
|
parameters.staticData.depthRenderbuffer->getSize() != parameters.staticData.backendSize) {
|
|
parameters.staticData.depthRenderbuffer =
|
|
parameters.context.createRenderbuffer<gfx::RenderbufferPixelType::Depth>(
|
|
parameters.staticData.backendSize);
|
|
}
|
|
parameters.staticData.depthRenderbuffer->setShouldClear(true);
|
|
}
|
|
};
|
|
|
|
#if MLN_DRAWABLE_RENDERER
|
|
const auto drawable3DPass = [&] {
|
|
const auto debugGroup(parameters.encoder->createDebugGroup("drawables-3d"));
|
|
assert(parameters.pass == RenderPass::Pass3D);
|
|
|
|
// draw layer groups, 3D pass
|
|
const auto maxLayerIndex = orchestrator.maxLayerIndex();
|
|
orchestrator.visitLayerGroups([&](LayerGroupBase& layerGroup) {
|
|
layerGroup.render(orchestrator, parameters);
|
|
parameters.currentLayer = maxLayerIndex - layerGroup.getLayerIndex();
|
|
});
|
|
};
|
|
#endif // MLN_DRAWABLE_RENDERER
|
|
|
|
#if MLN_LEGACY_RENDERER
|
|
const auto renderLayer3DPass = [&] {
|
|
const auto debugGroup(parameters.encoder->createDebugGroup("3d"));
|
|
int32_t i = static_cast<int32_t>(layerRenderItems.size()) - 1;
|
|
for (auto it = layerRenderItems.begin(); it != layerRenderItems.end() && i >= 0; ++it, --i) {
|
|
parameters.currentLayer = i;
|
|
const RenderItem& renderItem = it->get();
|
|
if (renderItem.hasRenderPass(parameters.pass)) {
|
|
const auto layerDebugGroup(parameters.encoder->createDebugGroup(renderItem.getName().c_str()));
|
|
renderItem.render(parameters);
|
|
}
|
|
}
|
|
};
|
|
#endif // MLN_LEGACY_RENDERER
|
|
|
|
#if MLN_DRAWABLE_RENDERER
|
|
const auto drawableTargetsPass = [&] {
|
|
// draw render targets
|
|
orchestrator.visitRenderTargets(
|
|
[&](RenderTarget& renderTarget) { renderTarget.render(orchestrator, renderTree, parameters); });
|
|
};
|
|
#endif
|
|
|
|
const auto commonClearPass = [&] {
|
|
// - CLEAR
|
|
// -------------------------------------------------------------------------------------
|
|
// Renders the backdrop of the OpenGL view. This also paints in areas where
|
|
// we don't have any tiles whatsoever.
|
|
{
|
|
std::optional<Color> color;
|
|
if (parameters.debugOptions & MapDebugOptions::Overdraw) {
|
|
color = Color::black();
|
|
} else if (!backend.contextIsShared()) {
|
|
color = renderTreeParameters.backgroundColor;
|
|
}
|
|
parameters.renderPass = parameters.encoder->createRenderPass(
|
|
"main buffer", {parameters.backend.getDefaultRenderable(), color, 1.0f, 0});
|
|
}
|
|
};
|
|
|
|
// Actually render the layers
|
|
#if MLN_DRAWABLE_RENDERER
|
|
// Drawables
|
|
const auto drawableOpaquePass = [&] {
|
|
const auto debugGroup(parameters.renderPass->createDebugGroup("drawables-opaque"));
|
|
const auto maxLayerIndex = orchestrator.maxLayerIndex();
|
|
parameters.pass = RenderPass::Opaque;
|
|
parameters.currentLayer = 0;
|
|
parameters.depthRangeSize = 1 - (maxLayerIndex + 3) * parameters.numSublayers * PaintParameters::depthEpsilon;
|
|
|
|
// draw layer groups, opaque pass
|
|
orchestrator.visitLayerGroups([&](LayerGroupBase& layerGroup) {
|
|
parameters.currentLayer = layerGroup.getLayerIndex();
|
|
layerGroup.render(orchestrator, parameters);
|
|
});
|
|
};
|
|
|
|
const auto drawableTranslucentPass = [&] {
|
|
const auto debugGroup(parameters.renderPass->createDebugGroup("drawables-translucent"));
|
|
const auto maxLayerIndex = orchestrator.maxLayerIndex();
|
|
parameters.pass = RenderPass::Translucent;
|
|
parameters.depthRangeSize = 1 - (maxLayerIndex + 3) * parameters.numSublayers * PaintParameters::depthEpsilon;
|
|
|
|
// draw layer groups, translucent pass
|
|
orchestrator.visitLayerGroups([&](LayerGroupBase& layerGroup) {
|
|
parameters.currentLayer = maxLayerIndex - layerGroup.getLayerIndex();
|
|
layerGroup.render(orchestrator, parameters);
|
|
});
|
|
};
|
|
#endif
|
|
|
|
#if MLN_LEGACY_RENDERER
|
|
// Render everything top-to-bottom by using reverse iterators. Render opaque objects first.
|
|
const auto renderLayerOpaquePass = [&] {
|
|
const auto debugGroup(parameters.renderPass->createDebugGroup("opaque"));
|
|
parameters.pass = RenderPass::Opaque;
|
|
parameters.depthRangeSize = 1 - (layerRenderItems.size() + 2) * parameters.numSublayers *
|
|
PaintParameters::depthEpsilon;
|
|
|
|
uint32_t i = 0;
|
|
for (auto it = layerRenderItems.rbegin(); it != layerRenderItems.rend(); ++it, ++i) {
|
|
parameters.currentLayer = i;
|
|
const RenderItem& renderItem = it->get();
|
|
if (renderItem.hasRenderPass(parameters.pass)) {
|
|
const auto layerDebugGroup(parameters.renderPass->createDebugGroup(renderItem.getName().c_str()));
|
|
renderItem.render(parameters);
|
|
}
|
|
}
|
|
};
|
|
|
|
// Make a second pass, rendering translucent objects. This time, we render bottom-to-top.
|
|
const auto renderLayerTranslucentPass = [&] {
|
|
const auto debugGroup(parameters.renderPass->createDebugGroup("translucent"));
|
|
parameters.pass = RenderPass::Translucent;
|
|
parameters.depthRangeSize = 1 - (layerRenderItems.size() + 2) * parameters.numSublayers *
|
|
PaintParameters::depthEpsilon;
|
|
|
|
int32_t i = static_cast<int32_t>(layerRenderItems.size()) - 1;
|
|
for (auto it = layerRenderItems.begin(); it != layerRenderItems.end() && i >= 0; ++it, --i) {
|
|
parameters.currentLayer = i;
|
|
const RenderItem& renderItem = it->get();
|
|
if (renderItem.hasRenderPass(parameters.pass)) {
|
|
const auto layerDebugGroup(parameters.renderPass->createDebugGroup(renderItem.getName().c_str()));
|
|
renderItem.render(parameters);
|
|
}
|
|
}
|
|
};
|
|
#endif // MLN_LEGACY_RENDERER
|
|
|
|
#if MLN_DRAWABLE_RENDERER
|
|
const auto drawableDebugOverlays = [&] {
|
|
// Renders debug overlays.
|
|
{
|
|
const auto debugGroup(parameters.renderPass->createDebugGroup("debug"));
|
|
orchestrator.visitDebugLayerGroups([&](LayerGroupBase& layerGroup) {
|
|
layerGroup.visitDrawables([&](gfx::Drawable& drawable) { drawable.draw(parameters); });
|
|
});
|
|
}
|
|
};
|
|
#endif // MLN_DRAWABLE_RENDERER
|
|
|
|
#if MLN_LEGACY_RENDERER
|
|
const auto renderDebugOverlays = [&] {
|
|
// Renders debug overlays.
|
|
{
|
|
const auto debugGroup(parameters.renderPass->createDebugGroup("debug"));
|
|
|
|
// Finalize the rendering, e.g. by calling debug render calls per tile.
|
|
// This guarantees that we have at least one function per tile called.
|
|
// When only rendering layers via the stylesheet, it's possible that we
|
|
// don't ever visit a tile during rendering.
|
|
for (const RenderItem& renderItem : sourceRenderItems) {
|
|
renderItem.render(parameters);
|
|
}
|
|
}
|
|
|
|
#if !defined(NDEBUG)
|
|
if (parameters.debugOptions & MapDebugOptions::StencilClip) {
|
|
// Render tile clip boundaries, using stencil buffer to calculate fill color.
|
|
parameters.context.visualizeStencilBuffer();
|
|
} else if (parameters.debugOptions & MapDebugOptions::DepthBuffer) {
|
|
// Render the depth buffer.
|
|
parameters.context.visualizeDepthBuffer(parameters.depthRangeSize);
|
|
}
|
|
#endif
|
|
};
|
|
#endif // MLN_LEGACY_RENDERER
|
|
|
|
#if (MLN_DRAWABLE_RENDERER && !MLN_LEGACY_RENDERER)
|
|
if (parameters.staticData.has3D) {
|
|
common3DPass();
|
|
drawable3DPass();
|
|
}
|
|
drawableTargetsPass();
|
|
commonClearPass();
|
|
drawableOpaquePass();
|
|
drawableTranslucentPass();
|
|
drawableDebugOverlays();
|
|
#elif (MLN_LEGACY_RENDERER && !MLN_DRAWABLE_RENDERER)
|
|
if (parameters.staticData.has3D) {
|
|
common3DPass();
|
|
renderLayer3DPass();
|
|
}
|
|
commonClearPass();
|
|
renderLayerOpaquePass();
|
|
renderLayerTranslucentPass();
|
|
renderDebugOverlays();
|
|
#else
|
|
static_assert(0, "Must define one of (MLN_DRAWABLE_RENDERER, MLN_LEGACY_RENDERER)");
|
|
#endif // MLN_LEGACY_RENDERER
|
|
|
|
#if MLN_DRAWABLE_RENDERER
|
|
// Give the layers a chance to do cleanup
|
|
orchestrator.visitLayerGroups([&](LayerGroupBase& layerGroup) { layerGroup.postRender(orchestrator, parameters); });
|
|
#endif
|
|
|
|
// Ends the RenderPass
|
|
parameters.renderPass.reset();
|
|
const bool isMapModeContinuous = renderTreeParameters.mapMode == MapMode::Continuous;
|
|
if (isMapModeContinuous) {
|
|
parameters.encoder->present(parameters.backend.getDefaultRenderable());
|
|
}
|
|
|
|
// CommandEncoder destructor submits render commands.
|
|
parameters.encoder.reset();
|
|
|
|
observer->onDidFinishRenderingFrame(
|
|
renderTreeParameters.loaded ? RendererObserver::RenderMode::Full : RendererObserver::RenderMode::Partial,
|
|
renderTreeParameters.needsRepaint,
|
|
renderTreeParameters.placementChanged,
|
|
renderTree.getElapsedTime());
|
|
|
|
if (!renderTreeParameters.loaded) {
|
|
renderState = RenderState::Partial;
|
|
} else if (renderState != RenderState::Fully) {
|
|
renderState = RenderState::Fully;
|
|
observer->onDidFinishRenderingMap();
|
|
}
|
|
|
|
frameCount += 1;
|
|
}
|
|
|
|
void Renderer::Impl::reduceMemoryUse() {
|
|
assert(gfx::BackendScope::exists());
|
|
backend.getContext().reduceMemoryUsage();
|
|
}
|
|
|
|
} // namespace mbgl
|