Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: Tim Sylvester <tim@wetdogweather.com> Co-authored-by: Bart Louwers <bart@emeel.net> Co-authored-by: Alex Cristici <alex.cristici@gmail.com> Co-authored-by: Stefan Karschti <stefan.karschti@gmail.com> Co-authored-by: Alex Cristici <alex@skoon.energy> Co-authored-by: Bart Louwers <bart.louwers@gmail.com> Co-authored-by: Wei Chen <alanchenboy@gmail.com> Co-authored-by: Siarhei Fedartsou <siarhei.fedartsou@gmail.com> Co-authored-by: tdcosta100 <tdcosta100@gmail.com>
285 lines
11 KiB
C++
285 lines
11 KiB
C++
#include <mbgl/renderer/render_layer.hpp>
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#include <mbgl/gfx/context.hpp>
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#include <mbgl/renderer/paint_parameters.hpp>
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#include <mbgl/renderer/render_source.hpp>
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#include <mbgl/renderer/render_tile.hpp>
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#include <mbgl/style/color_ramp_property_value.hpp>
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#include <mbgl/style/layer.hpp>
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#include <mbgl/style/layer_properties.hpp>
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#include <mbgl/style/types.hpp>
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#include <mbgl/tile/tile.hpp>
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#include <mbgl/util/logging.hpp>
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#if MLN_DRAWABLE_RENDERER
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#include <mbgl/renderer/layer_group.hpp>
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#endif
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namespace mbgl {
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using namespace style;
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RenderLayer::RenderLayer(Immutable<style::LayerProperties> properties)
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: evaluatedProperties(std::move(properties)),
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baseImpl(evaluatedProperties->baseImpl) {}
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void RenderLayer::transition(const TransitionParameters& parameters, Immutable<style::Layer::Impl> newImpl) {
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baseImpl = std::move(newImpl);
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transition(parameters);
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}
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bool RenderLayer::needsPlacement() const {
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return baseImpl->getTypeInfo()->crossTileIndex == style::LayerTypeInfo::CrossTileIndex::Required &&
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!placementData.empty();
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}
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const std::string& RenderLayer::getID() const {
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return baseImpl->id;
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}
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int32_t RenderLayer::getLayerIndex() const noexcept {
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return layerIndex;
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}
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bool RenderLayer::hasRenderPass(RenderPass pass) const {
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return passes & pass;
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}
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bool RenderLayer::needsRendering() const {
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return passes != RenderPass::None && baseImpl->visibility != style::VisibilityType::None;
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}
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bool RenderLayer::supportsZoom(float zoom) const {
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// TODO: shall we use rounding or epsilon comparisons?
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return baseImpl->minZoom <= zoom && baseImpl->maxZoom >= zoom;
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}
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void RenderLayer::prepare(const LayerPrepareParameters& params) {
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assert(params.source);
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assert(params.source->isEnabled());
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renderTiles = params.source->getRenderTiles();
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addRenderPassesFromTiles();
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#if MLN_DRAWABLE_RENDERER
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updateRenderTileIDs();
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#endif // MLN_DRAWABLE_RENDERER
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}
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std::optional<Color> RenderLayer::getSolidBackground() const {
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return std::nullopt;
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}
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#if MLN_DRAWABLE_RENDERER
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void RenderLayer::replaceTweaker(LayerTweakerPtr& curTweaker,
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LayerTweakerPtr newTweaker,
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const std::vector<LayerGroupBasePtr>& layerGroups) {
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const auto prevTweaker = curTweaker;
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// We need to re-create the tweaker because it doesn't yet support modifying evaluated
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// properties, but we don't want to stop updating drawables (as in the `layerChanged` case)
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// so we need to update the tweaker reference on the outstanding drawables so that they
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// pass the check in `updateExisting`.
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// TODO: Once the tweaker doesn't need to be re-created on each property evaluation, this won't be needed.
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for (const auto& group : layerGroups) {
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if (group) {
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group->addLayerTweaker(newTweaker);
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group->visitDrawables([&](gfx::Drawable& drawable) {
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if (drawable.getLayerTweaker() == prevTweaker) {
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drawable.setLayerTweaker(newTweaker);
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}
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});
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}
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}
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curTweaker = std::move(newTweaker);
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}
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void RenderLayer::layerChanged(const TransitionParameters&,
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const Immutable<style::Layer::Impl>&,
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UniqueChangeRequestVec&) {
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// When a layer changes, the bucket won't be replaced until the new source(s) load.
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// If we remove the drawables here, they will just be re-created based on the current data.
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// Detach the layer tweaker, if any. This keeps the existing tiles up-to-date with the
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// most recent evaluated properties, while a new one will be created along with new drawables
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// when tiles are loaded and new buckets are available.
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layerTweaker.reset();
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}
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void RenderLayer::layerRemoved(UniqueChangeRequestVec& changes) {
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removeAllDrawables();
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activateLayerGroup(layerGroup, false, changes);
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}
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#endif
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void RenderLayer::markContextDestroyed() {
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// no-op
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}
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void RenderLayer::checkRenderability(const PaintParameters& parameters, const uint32_t activeBindingCount) {
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// Only warn once for every layer.
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if (hasRenderFailures) {
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return;
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}
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if (activeBindingCount > parameters.context.maximumVertexBindingCount) {
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Log::Error(Event::OpenGL,
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"The layer '" + getID() +
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"' uses more data-driven properties than the current device "
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"supports, and will have rendering errors. To ensure "
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"compatibility with this "
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"device, use " +
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std::to_string(activeBindingCount - gfx::Context::minimumRequiredVertexBindingCount) +
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" fewer data driven properties in this layer.");
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hasRenderFailures = true;
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} else if (activeBindingCount > gfx::Context::minimumRequiredVertexBindingCount) {
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Log::Warning(Event::OpenGL,
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"The layer '" + getID() +
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"' uses more data-driven properties than some devices may "
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"support. "
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"Though it will render correctly on this device, it may have "
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"rendering errors "
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"on other devices. To ensure compatibility with all devices, "
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"use " +
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std::to_string(activeBindingCount - gfx::Context::minimumRequiredVertexBindingCount) +
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"fewer "
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"data-driven properties in this layer.");
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hasRenderFailures = true;
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}
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}
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void RenderLayer::addRenderPassesFromTiles() {
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assert(renderTiles);
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for (const RenderTile& tile : *renderTiles) {
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if (const LayerRenderData* renderData = tile.getLayerRenderData(*baseImpl)) {
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passes |= RenderPass(renderData->layerProperties->renderPasses);
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}
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}
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}
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const LayerRenderData* RenderLayer::getRenderDataForPass(const RenderTile& tile, RenderPass pass) const {
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if (const LayerRenderData* renderData = tile.getLayerRenderData(*baseImpl)) {
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return bool(RenderPass(renderData->layerProperties->renderPasses) & pass) ? renderData : nullptr;
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}
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return nullptr;
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}
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#if MLN_DRAWABLE_RENDERER
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std::size_t RenderLayer::removeTile(RenderPass renderPass, const OverscaledTileID& tileID) {
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if (const auto tileGroup = static_cast<TileLayerGroup*>(layerGroup.get())) {
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const auto n = tileGroup->removeDrawables(renderPass, tileID).size();
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stats.drawablesRemoved += n;
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return n;
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}
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return 0;
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}
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std::size_t RenderLayer::removeAllDrawables() {
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if (layerGroup) {
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const auto count = layerGroup->getDrawableCount();
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stats.drawablesRemoved += count;
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layerGroup->clearDrawables();
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return count;
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}
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return 0;
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}
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void RenderLayer::updateRenderTileIDs() {
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const auto oldMap = std::move(renderTileIDs);
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if (renderTiles) {
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renderTileIDs.reserve(renderTiles->size());
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for (const auto& tile : *renderTiles) {
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// If the tile existed previously, retain the mapped value
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const auto tileID = tile.get().getOverscaledTileID();
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const auto hit = oldMap.find(tileID);
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const auto bucketID = (hit != oldMap.end()) ? hit->second : util::SimpleIdentity::Empty;
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[[maybe_unused]] const auto result = renderTileIDs.insert(std::make_pair(tileID, bucketID));
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assert(result.second && "Unexpected duplicate TileID in renderTiles");
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}
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}
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}
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bool RenderLayer::hasRenderTile(const OverscaledTileID& tileID) const {
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return renderTileIDs.find(tileID) != renderTileIDs.end();
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}
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util::SimpleIdentity RenderLayer::getRenderTileBucketID(const OverscaledTileID& tileID) const {
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const auto hit = renderTileIDs.find(tileID);
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return (hit != renderTileIDs.end()) ? hit->second : util::SimpleIdentity::Empty;
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}
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bool RenderLayer::setRenderTileBucketID(const OverscaledTileID& tileID, util::SimpleIdentity bucketID) {
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const auto hit = renderTileIDs.find(tileID);
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if (hit != renderTileIDs.end() && hit->second != bucketID) {
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hit->second = bucketID;
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return true;
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}
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return false;
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}
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void RenderLayer::layerIndexChanged(int32_t newLayerIndex, UniqueChangeRequestVec& changes) {
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layerIndex = newLayerIndex;
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// Submit a change request to update the layer index of our tile layer group
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changeLayerIndex(layerGroup, newLayerIndex, changes);
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}
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void RenderLayer::changeLayerIndex(const LayerGroupBasePtr& group, int32_t newIndex, UniqueChangeRequestVec& changes) {
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if (group && group->getLayerIndex() != newIndex) {
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changes.emplace_back(std::make_unique<UpdateLayerGroupIndexRequest>(group, newIndex));
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}
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}
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void RenderLayer::markLayerRenderable(bool willRender, UniqueChangeRequestVec& changes) {
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isRenderable = willRender;
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// This layer is either being freshly included in the renderable set or excluded
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activateLayerGroup(layerGroup, willRender, changes);
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}
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void RenderLayer::setLayerGroup(LayerGroupBasePtr layerGroup_, UniqueChangeRequestVec& changes) {
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// Remove the active layer group, if any, before replacing it.
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activateLayerGroup(layerGroup, false, changes);
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layerGroup = std::move(layerGroup_);
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// Add the new layer group, if we're currently renderable.
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activateLayerGroup(layerGroup, isRenderable, changes);
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}
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/// (Un-)Register the layer group with the orchestrator
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void RenderLayer::activateLayerGroup(const LayerGroupBasePtr& layerGroup_,
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bool activate,
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UniqueChangeRequestVec& changes) {
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if (layerGroup_) {
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if (activate) {
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// The RenderTree has determined this layer should be included in the renderable set for a frame
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changes.emplace_back(std::make_unique<AddLayerGroupRequest>(layerGroup_));
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} else {
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// The RenderTree is informing us we should not render anything
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changes.emplace_back(std::make_unique<RemoveLayerGroupRequest>(layerGroup_));
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}
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}
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}
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#endif
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bool RenderLayer::applyColorRamp(const style::ColorRampPropertyValue& colorValue, PremultipliedImage& image) {
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if (colorValue.isUndefined()) {
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return false;
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}
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const auto length = image.bytes();
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for (uint32_t i = 0; i < length; i += 4) {
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const auto color = colorValue.evaluate(static_cast<double>(i) / length);
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image.data[i + 0] = static_cast<uint8_t>(std::floor(color.r * 255.f));
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image.data[i + 1] = static_cast<uint8_t>(std::floor(color.g * 255.f));
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image.data[i + 2] = static_cast<uint8_t>(std::floor(color.b * 255.f));
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image.data[i + 3] = static_cast<uint8_t>(std::floor(color.a * 255.f));
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}
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return true;
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}
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} // namespace mbgl
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