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MapLibreParticleLab/src/mbgl/renderer/render_layer.cpp
mwilsnd f4d3cb6b69 Merge branch 'topic/metal-sep21' into main (#1695)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: Tim Sylvester <tim@wetdogweather.com>
Co-authored-by: Bart Louwers <bart@emeel.net>
Co-authored-by: Alex Cristici <alex.cristici@gmail.com>
Co-authored-by: Stefan Karschti <stefan.karschti@gmail.com>
Co-authored-by: Alex Cristici <alex@skoon.energy>
Co-authored-by: Bart Louwers <bart.louwers@gmail.com>
Co-authored-by: Wei Chen <alanchenboy@gmail.com>
Co-authored-by: Siarhei Fedartsou <siarhei.fedartsou@gmail.com>
Co-authored-by: tdcosta100 <tdcosta100@gmail.com>
2023-10-02 13:22:19 +00:00

285 lines
11 KiB
C++

#include <mbgl/renderer/render_layer.hpp>
#include <mbgl/gfx/context.hpp>
#include <mbgl/renderer/paint_parameters.hpp>
#include <mbgl/renderer/render_source.hpp>
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/style/color_ramp_property_value.hpp>
#include <mbgl/style/layer.hpp>
#include <mbgl/style/layer_properties.hpp>
#include <mbgl/style/types.hpp>
#include <mbgl/tile/tile.hpp>
#include <mbgl/util/logging.hpp>
#if MLN_DRAWABLE_RENDERER
#include <mbgl/renderer/layer_group.hpp>
#endif
namespace mbgl {
using namespace style;
RenderLayer::RenderLayer(Immutable<style::LayerProperties> properties)
: evaluatedProperties(std::move(properties)),
baseImpl(evaluatedProperties->baseImpl) {}
void RenderLayer::transition(const TransitionParameters& parameters, Immutable<style::Layer::Impl> newImpl) {
baseImpl = std::move(newImpl);
transition(parameters);
}
bool RenderLayer::needsPlacement() const {
return baseImpl->getTypeInfo()->crossTileIndex == style::LayerTypeInfo::CrossTileIndex::Required &&
!placementData.empty();
}
const std::string& RenderLayer::getID() const {
return baseImpl->id;
}
int32_t RenderLayer::getLayerIndex() const noexcept {
return layerIndex;
}
bool RenderLayer::hasRenderPass(RenderPass pass) const {
return passes & pass;
}
bool RenderLayer::needsRendering() const {
return passes != RenderPass::None && baseImpl->visibility != style::VisibilityType::None;
}
bool RenderLayer::supportsZoom(float zoom) const {
// TODO: shall we use rounding or epsilon comparisons?
return baseImpl->minZoom <= zoom && baseImpl->maxZoom >= zoom;
}
void RenderLayer::prepare(const LayerPrepareParameters& params) {
assert(params.source);
assert(params.source->isEnabled());
renderTiles = params.source->getRenderTiles();
addRenderPassesFromTiles();
#if MLN_DRAWABLE_RENDERER
updateRenderTileIDs();
#endif // MLN_DRAWABLE_RENDERER
}
std::optional<Color> RenderLayer::getSolidBackground() const {
return std::nullopt;
}
#if MLN_DRAWABLE_RENDERER
void RenderLayer::replaceTweaker(LayerTweakerPtr& curTweaker,
LayerTweakerPtr newTweaker,
const std::vector<LayerGroupBasePtr>& layerGroups) {
const auto prevTweaker = curTweaker;
// We need to re-create the tweaker because it doesn't yet support modifying evaluated
// properties, but we don't want to stop updating drawables (as in the `layerChanged` case)
// so we need to update the tweaker reference on the outstanding drawables so that they
// pass the check in `updateExisting`.
// TODO: Once the tweaker doesn't need to be re-created on each property evaluation, this won't be needed.
for (const auto& group : layerGroups) {
if (group) {
group->addLayerTweaker(newTweaker);
group->visitDrawables([&](gfx::Drawable& drawable) {
if (drawable.getLayerTweaker() == prevTweaker) {
drawable.setLayerTweaker(newTweaker);
}
});
}
}
curTweaker = std::move(newTweaker);
}
void RenderLayer::layerChanged(const TransitionParameters&,
const Immutable<style::Layer::Impl>&,
UniqueChangeRequestVec&) {
// When a layer changes, the bucket won't be replaced until the new source(s) load.
// If we remove the drawables here, they will just be re-created based on the current data.
// Detach the layer tweaker, if any. This keeps the existing tiles up-to-date with the
// most recent evaluated properties, while a new one will be created along with new drawables
// when tiles are loaded and new buckets are available.
layerTweaker.reset();
}
void RenderLayer::layerRemoved(UniqueChangeRequestVec& changes) {
removeAllDrawables();
activateLayerGroup(layerGroup, false, changes);
}
#endif
void RenderLayer::markContextDestroyed() {
// no-op
}
void RenderLayer::checkRenderability(const PaintParameters& parameters, const uint32_t activeBindingCount) {
// Only warn once for every layer.
if (hasRenderFailures) {
return;
}
if (activeBindingCount > parameters.context.maximumVertexBindingCount) {
Log::Error(Event::OpenGL,
"The layer '" + getID() +
"' uses more data-driven properties than the current device "
"supports, and will have rendering errors. To ensure "
"compatibility with this "
"device, use " +
std::to_string(activeBindingCount - gfx::Context::minimumRequiredVertexBindingCount) +
" fewer data driven properties in this layer.");
hasRenderFailures = true;
} else if (activeBindingCount > gfx::Context::minimumRequiredVertexBindingCount) {
Log::Warning(Event::OpenGL,
"The layer '" + getID() +
"' uses more data-driven properties than some devices may "
"support. "
"Though it will render correctly on this device, it may have "
"rendering errors "
"on other devices. To ensure compatibility with all devices, "
"use " +
std::to_string(activeBindingCount - gfx::Context::minimumRequiredVertexBindingCount) +
"fewer "
"data-driven properties in this layer.");
hasRenderFailures = true;
}
}
void RenderLayer::addRenderPassesFromTiles() {
assert(renderTiles);
for (const RenderTile& tile : *renderTiles) {
if (const LayerRenderData* renderData = tile.getLayerRenderData(*baseImpl)) {
passes |= RenderPass(renderData->layerProperties->renderPasses);
}
}
}
const LayerRenderData* RenderLayer::getRenderDataForPass(const RenderTile& tile, RenderPass pass) const {
if (const LayerRenderData* renderData = tile.getLayerRenderData(*baseImpl)) {
return bool(RenderPass(renderData->layerProperties->renderPasses) & pass) ? renderData : nullptr;
}
return nullptr;
}
#if MLN_DRAWABLE_RENDERER
std::size_t RenderLayer::removeTile(RenderPass renderPass, const OverscaledTileID& tileID) {
if (const auto tileGroup = static_cast<TileLayerGroup*>(layerGroup.get())) {
const auto n = tileGroup->removeDrawables(renderPass, tileID).size();
stats.drawablesRemoved += n;
return n;
}
return 0;
}
std::size_t RenderLayer::removeAllDrawables() {
if (layerGroup) {
const auto count = layerGroup->getDrawableCount();
stats.drawablesRemoved += count;
layerGroup->clearDrawables();
return count;
}
return 0;
}
void RenderLayer::updateRenderTileIDs() {
const auto oldMap = std::move(renderTileIDs);
if (renderTiles) {
renderTileIDs.reserve(renderTiles->size());
for (const auto& tile : *renderTiles) {
// If the tile existed previously, retain the mapped value
const auto tileID = tile.get().getOverscaledTileID();
const auto hit = oldMap.find(tileID);
const auto bucketID = (hit != oldMap.end()) ? hit->second : util::SimpleIdentity::Empty;
[[maybe_unused]] const auto result = renderTileIDs.insert(std::make_pair(tileID, bucketID));
assert(result.second && "Unexpected duplicate TileID in renderTiles");
}
}
}
bool RenderLayer::hasRenderTile(const OverscaledTileID& tileID) const {
return renderTileIDs.find(tileID) != renderTileIDs.end();
}
util::SimpleIdentity RenderLayer::getRenderTileBucketID(const OverscaledTileID& tileID) const {
const auto hit = renderTileIDs.find(tileID);
return (hit != renderTileIDs.end()) ? hit->second : util::SimpleIdentity::Empty;
}
bool RenderLayer::setRenderTileBucketID(const OverscaledTileID& tileID, util::SimpleIdentity bucketID) {
const auto hit = renderTileIDs.find(tileID);
if (hit != renderTileIDs.end() && hit->second != bucketID) {
hit->second = bucketID;
return true;
}
return false;
}
void RenderLayer::layerIndexChanged(int32_t newLayerIndex, UniqueChangeRequestVec& changes) {
layerIndex = newLayerIndex;
// Submit a change request to update the layer index of our tile layer group
changeLayerIndex(layerGroup, newLayerIndex, changes);
}
void RenderLayer::changeLayerIndex(const LayerGroupBasePtr& group, int32_t newIndex, UniqueChangeRequestVec& changes) {
if (group && group->getLayerIndex() != newIndex) {
changes.emplace_back(std::make_unique<UpdateLayerGroupIndexRequest>(group, newIndex));
}
}
void RenderLayer::markLayerRenderable(bool willRender, UniqueChangeRequestVec& changes) {
isRenderable = willRender;
// This layer is either being freshly included in the renderable set or excluded
activateLayerGroup(layerGroup, willRender, changes);
}
void RenderLayer::setLayerGroup(LayerGroupBasePtr layerGroup_, UniqueChangeRequestVec& changes) {
// Remove the active layer group, if any, before replacing it.
activateLayerGroup(layerGroup, false, changes);
layerGroup = std::move(layerGroup_);
// Add the new layer group, if we're currently renderable.
activateLayerGroup(layerGroup, isRenderable, changes);
}
/// (Un-)Register the layer group with the orchestrator
void RenderLayer::activateLayerGroup(const LayerGroupBasePtr& layerGroup_,
bool activate,
UniqueChangeRequestVec& changes) {
if (layerGroup_) {
if (activate) {
// The RenderTree has determined this layer should be included in the renderable set for a frame
changes.emplace_back(std::make_unique<AddLayerGroupRequest>(layerGroup_));
} else {
// The RenderTree is informing us we should not render anything
changes.emplace_back(std::make_unique<RemoveLayerGroupRequest>(layerGroup_));
}
}
}
#endif
bool RenderLayer::applyColorRamp(const style::ColorRampPropertyValue& colorValue, PremultipliedImage& image) {
if (colorValue.isUndefined()) {
return false;
}
const auto length = image.bytes();
for (uint32_t i = 0; i < length; i += 4) {
const auto color = colorValue.evaluate(static_cast<double>(i) / length);
image.data[i + 0] = static_cast<uint8_t>(std::floor(color.r * 255.f));
image.data[i + 1] = static_cast<uint8_t>(std::floor(color.g * 255.f));
image.data[i + 2] = static_cast<uint8_t>(std::floor(color.b * 255.f));
image.data[i + 3] = static_cast<uint8_t>(std::floor(color.a * 255.f));
}
return true;
}
} // namespace mbgl