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MapLibreParticleLab/shaders/debug.fragment.glsl
mwilsnd 4828cc7a8b Upgrade OpenGL backend to ES 3.0 (#995)
Co-authored-by: Tadej Novak <tadej@tano.si>
2023-04-13 23:24:45 +02:00

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202 B
GLSL

uniform highp vec4 u_color;
uniform sampler2D u_overlay;
in vec2 v_uv;
void main() {
vec4 overlay_color = texture(u_overlay, v_uv);
fragColor = mix(u_color, overlay_color, overlay_color.a);
}