55 lines
1.4 KiB
C++
55 lines
1.4 KiB
C++
#include <mbgl/shader/uniform.hpp>
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#include <mbgl/util/color.hpp>
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namespace mbgl {
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template <>
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void Uniform<GLfloat>::bind(const GLfloat& t) {
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MBGL_CHECK_ERROR(glUniform1f(location, t));
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}
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template <>
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void Uniform<GLint>::bind(const GLint& t) {
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MBGL_CHECK_ERROR(glUniform1i(location, t));
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}
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template <>
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void Uniform<std::array<GLfloat, 2>>::bind(const std::array<GLfloat, 2>& t) {
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MBGL_CHECK_ERROR(glUniform2fv(location, 1, t.data()));
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}
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template <>
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void Uniform<std::array<GLfloat, 3>>::bind(const std::array<GLfloat, 3>& t) {
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MBGL_CHECK_ERROR(glUniform3fv(location, 1, t.data()));
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}
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template <>
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void Uniform<std::array<GLfloat, 4>>::bind(const std::array<GLfloat, 4>& t) {
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MBGL_CHECK_ERROR(glUniform4fv(location, 1, t.data()));
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}
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template <>
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void Uniform<Color>::bind(const Color& t) {
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std::array<GLfloat, 4> a = {{ t.r, t.g, t.b, t.a }};
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MBGL_CHECK_ERROR(glUniform4fv(location, 1, a.data()));
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}
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template <>
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void UniformMatrix<2>::bind(const std::array<GLfloat, 4>& t) {
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MBGL_CHECK_ERROR(glUniformMatrix2fv(location, 1, GL_FALSE, t.data()));
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}
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template <>
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void UniformMatrix<3>::bind(const std::array<GLfloat, 9>& t) {
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MBGL_CHECK_ERROR(glUniformMatrix3fv(location, 1, GL_FALSE, t.data()));
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}
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template <>
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void UniformMatrix<4>::bind(const std::array<GLfloat, 16>& t) {
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MBGL_CHECK_ERROR(glUniformMatrix4fv(location, 1, GL_FALSE, t.data()));
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}
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// Add more as needed.
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} // namespace mbgl
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