24 lines
792 B
C++
24 lines
792 B
C++
#include <mbgl/shader/linesdf_shader.hpp>
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#include <mbgl/shader/linesdfpattern.vertex.hpp>
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#include <mbgl/shader/linesdfpattern.fragment.hpp>
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#include <mbgl/gl/gl.hpp>
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namespace mbgl {
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LineSDFShader::LineSDFShader(gl::ObjectStore& store, Defines defines)
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: Shader(shaders::linesdfpattern::name,
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shaders::linesdfpattern::vertex,
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shaders::linesdfpattern::fragment,
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store, defines) {
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}
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void LineSDFShader::bind(GLbyte* offset) {
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MBGL_CHECK_ERROR(glEnableVertexAttribArray(a_pos));
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MBGL_CHECK_ERROR(glVertexAttribPointer(a_pos, 2, GL_SHORT, false, 8, offset + 0));
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MBGL_CHECK_ERROR(glEnableVertexAttribArray(a_data));
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MBGL_CHECK_ERROR(glVertexAttribPointer(a_data, 4, GL_UNSIGNED_BYTE, false, 8, offset + 4));
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}
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} // namespace mbgl
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