74 lines
2.0 KiB
C++
74 lines
2.0 KiB
C++
#pragma once
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#include <mbgl/programs/program.hpp>
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#include <mbgl/programs/attributes.hpp>
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#include <mbgl/programs/uniforms.hpp>
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#include <mbgl/programs/textures.hpp>
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#include <mbgl/util/geometry.hpp>
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#include <mbgl/style/layers/raster_layer_properties.hpp>
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namespace mbgl {
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namespace uniforms {
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MBGL_DEFINE_UNIFORM_SCALAR(float, fade_t);
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MBGL_DEFINE_UNIFORM_SCALAR(float, buffer_scale);
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MBGL_DEFINE_UNIFORM_SCALAR(float, brightness_low);
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MBGL_DEFINE_UNIFORM_SCALAR(float, brightness_high);
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MBGL_DEFINE_UNIFORM_SCALAR(float, saturation_factor);
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MBGL_DEFINE_UNIFORM_SCALAR(float, contrast_factor);
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MBGL_DEFINE_UNIFORM_SCALAR(float, scale_parent);
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MBGL_DEFINE_UNIFORM_VECTOR(float, 3, spin_weights);
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MBGL_DEFINE_UNIFORM_VECTOR(float, 2, tl_parent);
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} // namespace uniforms
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class RasterProgram final : public Program<
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RasterProgram,
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shaders::BuiltIn::RasterProgram,
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gfx::PrimitiveType::Triangle,
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TypeList<
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attributes::pos,
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attributes::texture_pos>,
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TypeList<
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uniforms::matrix,
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uniforms::opacity,
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uniforms::fade_t,
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uniforms::brightness_low,
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uniforms::brightness_high,
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uniforms::saturation_factor,
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uniforms::contrast_factor,
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uniforms::spin_weights,
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uniforms::buffer_scale,
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uniforms::scale_parent,
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uniforms::tl_parent>,
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TypeList<
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textures::image0,
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textures::image1>,
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style::RasterPaintProperties>
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{
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public:
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static constexpr std::string_view Name{"RasterProgram"};
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const std::string_view name() const noexcept override {
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return Name;
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}
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using Program::Program;
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static LayoutVertex layoutVertex(Point<int16_t> p, Point<uint16_t> t) {
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return LayoutVertex {
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{{
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p.x,
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p.y
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}},
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{{
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t.x,
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t.y
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}}
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};
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}
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};
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using RasterLayoutVertex = RasterProgram::LayoutVertex;
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using RasterAttributes = RasterProgram::AttributeList;
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} // namespace mbgl
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