Files
MapLibreParticleLab/src/mbgl/programs/raster_program.hpp
mwilsnd f207aee091 Migrate shaders to the registry (#964)
Co-authored-by: Bart Louwers <bart.louwers@gmail.com>
2023-04-04 21:00:12 +02:00

74 lines
2.0 KiB
C++

#pragma once
#include <mbgl/programs/program.hpp>
#include <mbgl/programs/attributes.hpp>
#include <mbgl/programs/uniforms.hpp>
#include <mbgl/programs/textures.hpp>
#include <mbgl/util/geometry.hpp>
#include <mbgl/style/layers/raster_layer_properties.hpp>
namespace mbgl {
namespace uniforms {
MBGL_DEFINE_UNIFORM_SCALAR(float, fade_t);
MBGL_DEFINE_UNIFORM_SCALAR(float, buffer_scale);
MBGL_DEFINE_UNIFORM_SCALAR(float, brightness_low);
MBGL_DEFINE_UNIFORM_SCALAR(float, brightness_high);
MBGL_DEFINE_UNIFORM_SCALAR(float, saturation_factor);
MBGL_DEFINE_UNIFORM_SCALAR(float, contrast_factor);
MBGL_DEFINE_UNIFORM_SCALAR(float, scale_parent);
MBGL_DEFINE_UNIFORM_VECTOR(float, 3, spin_weights);
MBGL_DEFINE_UNIFORM_VECTOR(float, 2, tl_parent);
} // namespace uniforms
class RasterProgram final : public Program<
RasterProgram,
shaders::BuiltIn::RasterProgram,
gfx::PrimitiveType::Triangle,
TypeList<
attributes::pos,
attributes::texture_pos>,
TypeList<
uniforms::matrix,
uniforms::opacity,
uniforms::fade_t,
uniforms::brightness_low,
uniforms::brightness_high,
uniforms::saturation_factor,
uniforms::contrast_factor,
uniforms::spin_weights,
uniforms::buffer_scale,
uniforms::scale_parent,
uniforms::tl_parent>,
TypeList<
textures::image0,
textures::image1>,
style::RasterPaintProperties>
{
public:
static constexpr std::string_view Name{"RasterProgram"};
const std::string_view name() const noexcept override {
return Name;
}
using Program::Program;
static LayoutVertex layoutVertex(Point<int16_t> p, Point<uint16_t> t) {
return LayoutVertex {
{{
p.x,
p.y
}},
{{
t.x,
t.y
}}
};
}
};
using RasterLayoutVertex = RasterProgram::LayoutVertex;
using RasterAttributes = RasterProgram::AttributeList;
} // namespace mbgl