47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
#pragma once
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#include <mbgl/programs/program.hpp>
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#include <mbgl/programs/attributes.hpp>
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#include <mbgl/programs/uniforms.hpp>
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#include <mbgl/programs/textures.hpp>
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#include <mbgl/style/properties.hpp>
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#include <mbgl/util/geometry.hpp>
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namespace mbgl {
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class HeatmapTextureProgram final : public Program<
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HeatmapTextureProgram,
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shaders::BuiltIn::HeatmapTextureProgram,
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gfx::PrimitiveType::Triangle,
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TypeList<attributes::pos>,
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TypeList<
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uniforms::matrix,
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uniforms::world,
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uniforms::opacity>,
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TypeList<
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textures::image,
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textures::color_ramp>,
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style::Properties<>> {
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public:
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static constexpr std::string_view Name{"HeatmapTextureProgram"};
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const std::string_view name() const noexcept override {
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return Name;
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}
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using Program::Program;
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static LayoutVertex layoutVertex(Point<int16_t> p) {
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return LayoutVertex{
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{{
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p.x,
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p.y
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}}
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};
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}
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};
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using HeatmapTextureLayoutVertex = HeatmapTextureProgram::LayoutVertex;
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using HeatmapTextureAttributes = HeatmapTextureProgram::AttributeList;
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} // namespace mbgl
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