Files
MapLibreParticleLab/include/mbgl/webgpu/drawable.hpp
2025-10-16 20:35:33 +02:00

65 lines
1.8 KiB
C++

#pragma once
#include <mbgl/gfx/drawable.hpp>
#include <mbgl/gfx/draw_mode.hpp>
#include <webgpu/webgpu.h>
#include <memory>
#include <vector>
// Forward declare WebGPU types
typedef struct WGPUBindGroupLayoutImpl* WGPUBindGroupLayout;
namespace mbgl {
namespace gfx {
class UploadPass;
class DepthMode;
class StencilMode;
} // namespace gfx
namespace webgpu {
class CommandEncoder;
class UploadPass;
class RenderPipeline;
class Drawable : public gfx::Drawable {
public:
Drawable(std::string name);
~Drawable() override;
void upload(gfx::UploadPass&);
void draw(PaintParameters&) const override;
void setIndexData(gfx::IndexVectorBasePtr, std::vector<UniqueDrawSegment> segments) override;
void setVertices(std::vector<uint8_t>&&, std::size_t, gfx::AttributeDataType) override;
const gfx::UniformBufferArray& getUniformBuffers() const override;
gfx::UniformBufferArray& mutableUniformBuffers() override;
void setColorMode(const gfx::ColorMode&) override;
void setShader(gfx::ShaderProgramBasePtr) override;
void setEnableStencil(bool) override;
void setEnableDepth(bool) override;
void setSubLayerIndex(int32_t) override;
void setDepthType(gfx::DepthMaskType) override;
void setDepthModeFor3D(const gfx::DepthMode&);
void setStencilModeFor3D(const gfx::StencilMode&);
void setVertexAttrId(const size_t);
void updateVertexAttributes(gfx::VertexAttributeArrayPtr,
std::size_t vertexCount,
gfx::DrawMode,
gfx::IndexVectorBasePtr,
const SegmentBase* segments,
std::size_t segmentCount) override;
class Impl;
const std::unique_ptr<Impl> impl;
};
} // namespace webgpu
} // namespace mbgl