Initialise NativeMapView's EGL variables before Map Fix hang Add check for double pause Add test for double pause
21 lines
359 B
C++
21 lines
359 B
C++
#ifndef MBGL_MAP_UPDATE
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#define MBGL_MAP_UPDATE
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#include <cstdint>
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namespace mbgl {
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using UpdateType = uint32_t;
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enum class Update : UpdateType {
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Nothing = 0,
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DefaultTransitionDuration = 1 << 2,
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Classes = 1 << 3,
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Zoom = 1 << 4,
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RenderStill = 1 << 5,
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};
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}
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#endif
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