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MapLibreParticleLab/platform/ios/src/MLNMapView+Metal.mm

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#import "MLNFoundation_Private.h"
#import "MLNLoggingConfiguration_Private.h"
#import "MLNMapView+Metal.h"
#import <mbgl/mtl/renderable_resource.hpp>
#import <MetalKit/MetalKit.h>
#import <Metal/Metal.h>
#import <QuartzCore/CAMetalLayer.h>
#import <Metal/Metal.hpp>
@interface MLNMapViewImplDelegate : NSObject <MTKViewDelegate>
@end
@implementation MLNMapViewImplDelegate {
MLNMapViewMetalImpl* _impl;
}
- (instancetype)initWithImpl:(MLNMapViewMetalImpl*)impl {
if (self = [super init]) {
_impl = impl;
}
return self;
}
- (void)mtkView:(MTKView *)view drawableSizeWillChange:(CGSize)size {}
- (void)drawInMTKView:(MTKView *)view {
_impl->render();
}
@end
namespace {
CGFloat contentScaleFactor() {
return [UIScreen instancesRespondToSelector:@selector(nativeScale)]
? [[UIScreen mainScreen] nativeScale]
: [[UIScreen mainScreen] scale];
}
} // namespace
class MLNMapViewMetalRenderableResource final : public mbgl::mtl::RenderableResource {
public:
MLNMapViewMetalRenderableResource(MLNMapViewMetalImpl& backend_)
: backend(backend_),
delegate([[MLNMapViewImplDelegate alloc] initWithImpl:&backend]) {
}
void bind() override {
if (!commandQueue) {
commandQueue = [mtlView.device newCommandQueue];
}
commandBuffer = [commandQueue commandBuffer];
commandBufferPtr = NS::RetainPtr((__bridge MTL::CommandBuffer*)commandBuffer);
}
const mbgl::mtl::RendererBackend& getBackend() const override { return backend; }
const mbgl::mtl::MTLCommandBufferPtr& getCommandBuffer() const override {
return commandBufferPtr;
}
virtual mbgl::mtl::MTLBlitPassDescriptorPtr getUploadPassDescriptor() const override {
// Create from render pass descriptor?
return NS::TransferPtr(MTL::BlitPassDescriptor::alloc()->init());
}
const mbgl::mtl::MTLRenderPassDescriptorPtr& getRenderPassDescriptor() const override {
if (!cachedRenderPassDescriptor) {
auto* mtlDesc = mtlView.currentRenderPassDescriptor;
cachedRenderPassDescriptor = NS::RetainPtr((__bridge MTL::RenderPassDescriptor*)mtlDesc);
}
return cachedRenderPassDescriptor;
}
void swap() override {
id<CAMetalDrawable> currentDrawable = [mtlView currentDrawable];
[commandBuffer presentDrawable:currentDrawable];
[commandBuffer commit];
// Un-comment for synchronous, which can help troubleshoot rendering problems,
// particularly those related to resource tracking and multiple queued buffers.
//[commandBuffer waitUntilCompleted];
commandBuffer = nil;
commandBufferPtr.reset();
cachedRenderPassDescriptor.reset();
}
mbgl::Size framebufferSize() {
assert(mtlView);
return { static_cast<uint32_t>(mtlView.drawableSize.width),
static_cast<uint32_t>(mtlView.drawableSize.height) };
}
private:
MLNMapViewMetalImpl& backend;
mbgl::mtl::MTLCommandBufferPtr commandBufferPtr;
mutable mbgl::mtl::MTLRenderPassDescriptorPtr cachedRenderPassDescriptor;
public:
MLNMapViewImplDelegate* delegate = nil;
MTKView *mtlView = nil;
id <MTLCommandBuffer> commandBuffer;
id <MTLCommandQueue> commandQueue;
// We count how often the context was activated/deactivated so that we can truly deactivate it
// after the activation count drops to 0.
NSUInteger activationCount = 0;
};
MLNMapViewMetalImpl::MLNMapViewMetalImpl(MLNMapView* nativeView_)
: MLNMapViewImpl(nativeView_),
mbgl::mtl::RendererBackend(mbgl::gfx::ContextMode::Unique),
mbgl::gfx::Renderable({ 0, 0 }, std::make_unique<MLNMapViewMetalRenderableResource>(*this)) {
}
MLNMapViewMetalImpl::~MLNMapViewMetalImpl() = default;
void MLNMapViewMetalImpl::setOpaque(const bool opaque) {
auto& resource = getResource<MLNMapViewMetalRenderableResource>();
resource.mtlView.opaque = opaque;
resource.mtlView.layer.opaque = opaque;
}
void MLNMapViewMetalImpl::setPresentsWithTransaction(const bool value) {
presentsWithTransaction = value;
if (@available(iOS 13.0, *)) {
auto& resource = getResource<MLNMapViewMetalRenderableResource>();
if (CAMetalLayer* metalLayer = MLN_OBJC_DYNAMIC_CAST(resource.mtlView.layer, CAMetalLayer)) {
metalLayer.presentsWithTransaction = value;
}
}
}
void MLNMapViewMetalImpl::display() {
auto& resource = getResource<MLNMapViewMetalRenderableResource>();
// Calling `display` here directly causes the stuttering bug (if
// `presentsWithTransaction` is `YES` - see above)
// as reported in https://github.com/mapbox/mapbox-gl-native-ios/issues/350
//
// Since we use `presentsWithTransaction` to synchronize with UIView
// annotations, we now let the system handle when the view is rendered. This
// has the potential to increase latency
[resource.mtlView setNeedsDisplay];
}
void MLNMapViewMetalImpl::createView() {
auto& resource = getResource<MLNMapViewMetalRenderableResource>();
if (resource.mtlView) {
return;
}
id<MTLDevice> device = (__bridge id<MTLDevice>)resource.getBackend().getDevice().get();
resource.mtlView = [[MTKView alloc] initWithFrame:mapView.bounds device:device];
resource.mtlView.delegate = resource.delegate;
resource.mtlView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
resource.mtlView.contentScaleFactor = contentScaleFactor();
resource.mtlView.contentMode = UIViewContentModeCenter;
resource.mtlView.colorPixelFormat = MTLPixelFormatBGRA8Unorm;
resource.mtlView.depthStencilPixelFormat = MTLPixelFormatDepth32Float_Stencil8;
resource.mtlView.opaque = mapView.opaque;
resource.mtlView.layer.opaque = mapView.opaque;
resource.mtlView.enableSetNeedsDisplay = YES;
if (@available(iOS 13.0, *)) {
CAMetalLayer* metalLayer = MLN_OBJC_DYNAMIC_CAST(resource.mtlView.layer, CAMetalLayer);
metalLayer.presentsWithTransaction = presentsWithTransaction;
}
[mapView insertSubview:resource.mtlView atIndex:0];
}
UIView* MLNMapViewMetalImpl::getView() {
auto& resource = getResource<MLNMapViewMetalRenderableResource>();
return resource.mtlView;
}
void MLNMapViewMetalImpl::deleteView() {
auto& resource = getResource<MLNMapViewMetalRenderableResource>();
[resource.mtlView releaseDrawables];
}
void MLNMapViewMetalImpl::activate() {
auto& resource = getResource<MLNMapViewMetalRenderableResource>();
if (resource.activationCount++) {
return;
}
}
void MLNMapViewMetalImpl::deactivate() {
auto& resource = getResource<MLNMapViewMetalRenderableResource>();
if (--resource.activationCount) {
return;
}
}
/// This function is called before we start rendering, when iOS invokes our rendering method.
/// iOS already sets the correct framebuffer and viewport for us, so we need to update the
/// context state with the anticipated values.
void MLNMapViewMetalImpl::updateAssumedState() {
auto& resource = getResource<MLNMapViewMetalRenderableResource>();
assumeFramebufferBinding(ImplicitFramebufferBinding);
assumeViewport(0, 0, resource.framebufferSize());
}
UIImage* MLNMapViewMetalImpl::snapshot() {
auto& resource = getResource<MLNMapViewMetalRenderableResource>();
return nil; //TODO: resource.mtlView.snapshot;
}
void MLNMapViewMetalImpl::layoutChanged() {
const auto scaleFactor = contentScaleFactor();
size = { static_cast<uint32_t>(mapView.bounds.size.width * scaleFactor),
static_cast<uint32_t>(mapView.bounds.size.height * scaleFactor) };
}