Files
MapLibreParticleLab/src/mbgl/renderer/layers/render_background_layer.cpp
2023-08-31 15:36:19 +02:00

197 lines
8.8 KiB
C++

#include <mbgl/gfx/cull_face_mode.hpp>
#include <mbgl/gfx/shader_registry.hpp>
#include <mbgl/renderer/layers/render_background_layer.hpp>
#include <mbgl/style/layers/background_layer_impl.hpp>
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/renderer/change_request.hpp>
#include <mbgl/renderer/upload_parameters.hpp>
#include <mbgl/renderer/paint_parameters.hpp>
#include <mbgl/renderer/pattern_atlas.hpp>
#include <mbgl/renderer/image_manager.hpp>
#include <mbgl/renderer/render_static_data.hpp>
#include <mbgl/programs/programs.hpp>
#include <mbgl/shaders/gl/shader_program_gl.hpp>
#include <mbgl/util/tile_cover.hpp>
#include <mbgl/map/transform_state.hpp>
#include <mbgl/util/logging.hpp>
namespace mbgl {
using namespace style;
namespace {
inline const BackgroundLayer::Impl& impl_cast(const Immutable<style::Layer::Impl>& impl) {
assert(impl->getTypeInfo() == BackgroundLayer::Impl::staticTypeInfo());
return static_cast<const style::BackgroundLayer::Impl&>(*impl);
}
} // namespace
RenderBackgroundLayer::RenderBackgroundLayer(Immutable<style::BackgroundLayer::Impl> _impl)
: RenderLayer(makeMutable<BackgroundLayerProperties>(std::move(_impl))),
unevaluated(impl_cast(baseImpl).paint.untransitioned()) {}
RenderBackgroundLayer::~RenderBackgroundLayer() = default;
void RenderBackgroundLayer::transition(const TransitionParameters& parameters) {
unevaluated = impl_cast(baseImpl).paint.transitioned(parameters, std::move(unevaluated));
}
void RenderBackgroundLayer::evaluate(const PropertyEvaluationParameters& parameters) {
auto evaluated = unevaluated.evaluate(parameters);
auto properties = makeMutable<BackgroundLayerProperties>(
staticImmutableCast<BackgroundLayer::Impl>(baseImpl), parameters.getCrossfadeParameters(), evaluated);
passes = properties->evaluated.get<style::BackgroundOpacity>() == 0.0f ? RenderPass::None
: (!unevaluated.get<style::BackgroundPattern>().isUndefined() ||
properties->evaluated.get<style::BackgroundOpacity>() < 1.0f ||
properties->evaluated.get<style::BackgroundColor>().a < 1.0f)
? RenderPass::Translucent
// Supply both - evaluated based on opaquePassCutoff in render().
: RenderPass::Opaque | RenderPass::Translucent;
properties->renderPasses = mbgl::underlying_type(passes);
// Store a copy in the layer for layer::update.
// TODO: This whole method should eventually move to BackgroundLayer
const_cast<BackgroundLayer::Impl&>(impl_cast(baseImpl)).setUnevaluated(unevaluated);
const_cast<BackgroundLayer::Impl&>(impl_cast(baseImpl))
.setEvaluated(makeMutable<BackgroundPaintProperties::PossiblyEvaluated>(evaluated));
evaluatedProperties = std::move(properties);
}
bool RenderBackgroundLayer::hasTransition() const {
return unevaluated.hasTransition();
}
bool RenderBackgroundLayer::hasCrossfade() const {
return getCrossfade<BackgroundLayerProperties>(evaluatedProperties).t != 1;
}
void RenderBackgroundLayer::render(PaintParameters& parameters) {
// Note that for bottommost layers without a pattern, the background color
// is drawn with glClear rather than this method.
// Ensure programs are available
if (!parameters.shaders.populate(backgroundProgram)) return;
if (!parameters.shaders.populate(backgroundPatternProgram)) return;
const Properties<>::PossiblyEvaluated properties;
const BackgroundProgram::Binders paintAttributeData(properties, 0);
auto draw = [&](auto& program, auto&& uniformValues, const auto& textureBindings, const uint32_t id) {
const auto allUniformValues = program.computeAllUniformValues(
std::forward<decltype(uniformValues)>(uniformValues),
paintAttributeData,
properties,
static_cast<float>(parameters.state.getZoom()));
const auto allAttributeBindings = program.computeAllAttributeBindings(
*parameters.staticData.tileVertexBuffer, paintAttributeData, properties);
checkRenderability(parameters, program.activeBindingCount(allAttributeBindings));
program.draw(
parameters.context,
*parameters.renderPass,
gfx::Triangles(),
parameters.depthModeForSublayer(
0,
parameters.pass == RenderPass::Opaque ? gfx::DepthMaskType::ReadWrite : gfx::DepthMaskType::ReadOnly),
gfx::StencilMode::disabled(),
parameters.colorModeForRenderPass(),
gfx::CullFaceMode::disabled(),
*parameters.staticData.quadTriangleIndexBuffer,
segments,
allUniformValues,
allAttributeBindings,
textureBindings,
util::toString(id));
};
if (segments.empty()) {
segments = RenderStaticData::tileTriangleSegments();
}
const auto& evaluated = static_cast<const BackgroundLayerProperties&>(*evaluatedProperties).evaluated;
const auto& crossfade = static_cast<const BackgroundLayerProperties&>(*evaluatedProperties).crossfade;
if (!evaluated.get<BackgroundPattern>().to.empty()) {
std::optional<ImagePosition> imagePosA = parameters.patternAtlas.getPattern(
evaluated.get<BackgroundPattern>().from.id());
std::optional<ImagePosition> imagePosB = parameters.patternAtlas.getPattern(
evaluated.get<BackgroundPattern>().to.id());
if (!imagePosA || !imagePosB) return;
uint32_t i = 0;
for (const auto& tileID : util::tileCover(parameters.state, parameters.state.getIntegerZoom())) {
const UnwrappedTileID unwrappedTileID = tileID.toUnwrapped();
draw(*backgroundPatternProgram,
BackgroundPatternProgram::layoutUniformValues(parameters.matrixForTile(unwrappedTileID),
evaluated.get<BackgroundOpacity>(),
parameters.patternAtlas.getPixelSize(),
*imagePosA,
*imagePosB,
crossfade,
unwrappedTileID,
parameters.state),
BackgroundPatternProgram::TextureBindings{
textures::image::Value{parameters.patternAtlas.textureBinding()},
},
i++);
}
} else {
auto backgroundRenderPass = (evaluated.get<BackgroundColor>().a >= 1.0f &&
evaluated.get<BackgroundOpacity>() >= 1.0f &&
parameters.currentLayer >= parameters.opaquePassCutoff)
? RenderPass::Opaque
: RenderPass::Translucent;
if (parameters.pass != backgroundRenderPass) {
return;
}
uint32_t i = 0;
for (const auto& tileID : util::tileCover(parameters.state, parameters.state.getIntegerZoom())) {
draw(*backgroundProgram,
BackgroundProgram::LayoutUniformValues{
uniforms::matrix::Value(parameters.matrixForTile(tileID.toUnwrapped())),
uniforms::color::Value(evaluated.get<BackgroundColor>()),
uniforms::opacity::Value(evaluated.get<BackgroundOpacity>()),
},
BackgroundProgram::TextureBindings{},
i++);
}
}
}
std::optional<Color> RenderBackgroundLayer::getSolidBackground() const {
const auto& evaluated = getEvaluated<BackgroundLayerProperties>(evaluatedProperties);
if (!evaluated.get<BackgroundPattern>().from.empty() || evaluated.get<style::BackgroundOpacity>() <= 0.0f) {
return std::nullopt;
}
return std::nullopt;
// return { evaluated.get<BackgroundColor>() * evaluated.get<BackgroundOpacity>() };
}
namespace {
void addPatternIfNeeded(const std::string& id, const LayerPrepareParameters& params) {
if (!params.patternAtlas.getPattern(id)) {
if (auto* image = params.imageManager.getImage(id)) {
params.patternAtlas.addPattern(*image);
}
}
}
} // namespace
void RenderBackgroundLayer::prepare(const LayerPrepareParameters& params) {
const auto& evaluated = getEvaluated<BackgroundLayerProperties>(evaluatedProperties);
if (!evaluated.get<BackgroundPattern>().to.empty()) {
// Ensures that the pattern bitmap gets copied to atlas bitmap.
// Atlas bitmap is uploaded to atlas texture in upload.
addPatternIfNeeded(evaluated.get<BackgroundPattern>().from.id(), params);
addPatternIfNeeded(evaluated.get<BackgroundPattern>().to.id(), params);
}
}
} // namespace mbgl