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MapLibreParticleLab/include/mbgl/shaders/mtl/background_pattern.hpp
Tim Sylvester 82ec59a2b0 Metal setup merge (#1616)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: Alex Cristici <alex.cristici@gmail.com>
Co-authored-by: mwilsnd <mwilsnd@gmail.com>
Co-authored-by: Stefan Karschti <stefan.karschti@gmail.com>
Co-authored-by: Bart Louwers <bart@emeel.net>
Co-authored-by: Alex Cristici <alex@skoon.energy>
Co-authored-by: Bart Louwers <bart.louwers@gmail.com>
Co-authored-by: Wei Chen <alanchenboy@gmail.com>
Co-authored-by: Siarhei Fedartsou <siarhei.fedartsou@gmail.com>
Co-authored-by: tdcosta100 <tdcosta100@gmail.com>
2023-09-13 18:35:20 +00:00

21 lines
686 B
C++

#pragma once
#include <mbgl/shaders/mtl/background.hpp>
namespace mbgl {
namespace shaders {
template <>
struct ShaderSource<BuiltIn::BackgroundPatternShader, gfx::Backend::Type::Metal>
: public ShaderSource<BuiltIn::BackgroundShader, gfx::Backend::Type::Metal> {
static constexpr auto name = "BackgroundPatternShader";
static constexpr UniformBlockInfo uniforms[] = {
{1, sizeof(BackgroundLayerUBO), true, false, "BackgroundLayerUBO"},
{2, sizeof(BackgroundDrawableUBO), true, false, "BackgroundDrawableUBO"},
{3, sizeof(BackgroundPatternLayerUBO), true, false, "BackgroundPatternLayerUBO"},
};
};
} // namespace shaders
} // namespace mbgl