Files
MapLibreParticleLab/include/mbgl/renderer/renderer_observer.hpp
Stefan Karschti 76469a0c22 Drawable performance fixes (2) (#1610)
Co-authored-by: Tim Sylvester <tim@wetdogweather.com>
Co-authored-by: Bart Louwers <bart.louwers@gmail.com>
2023-09-15 14:30:07 +00:00

56 lines
1.6 KiB
C++

#pragma once
#include <cstdint>
#include <exception>
#include <functional>
#include <string>
namespace mbgl {
namespace gfx {
class ShaderRegistry;
}
class RendererObserver {
public:
virtual ~RendererObserver() = default;
enum class RenderMode : uint32_t {
Partial,
Full
};
/// Signals that a repaint is required
virtual void onInvalidate() {}
/// Resource failed to download / parse
virtual void onResourceError(std::exception_ptr) {}
/// First frame
virtual void onWillStartRenderingMap() {}
/// Start of frame, initial is the first frame for this map
virtual void onWillStartRenderingFrame() {}
/// End of frame, booleans flags that a repaint is required and that placement changed.
virtual void onDidFinishRenderingFrame(RenderMode, bool /*repaint*/, bool /*placementChanged*/) {}
/// End of frame, booleans flags that a repaint is required and that placement changed.
virtual void onDidFinishRenderingFrame(RenderMode mode, bool repaint, bool placementChanged, double /*frameTime*/) {
onDidFinishRenderingFrame(mode, repaint, placementChanged);
}
/// Final frame
virtual void onDidFinishRenderingMap() {}
/// Style is missing an image
using StyleImageMissingCallback = std::function<void()>;
virtual void onStyleImageMissing(const std::string&, const StyleImageMissingCallback& done) { done(); }
virtual void onRemoveUnusedStyleImages(const std::vector<std::string>&) {}
// Entry point for custom shader registration
virtual void onRegisterShaders(gfx::ShaderRegistry&){};
};
} // namespace mbgl