Files
MapLibreParticleLab/include/mbgl/mtl/uniform_buffer.hpp
Stefan Karschti 76469a0c22 Drawable performance fixes (2) (#1610)
Co-authored-by: Tim Sylvester <tim@wetdogweather.com>
Co-authored-by: Bart Louwers <bart.louwers@gmail.com>
2023-09-15 14:30:07 +00:00

49 lines
1.4 KiB
C++

#pragma once
#include <mbgl/gfx/uniform_buffer.hpp>
#include <mbgl/mtl/buffer_resource.hpp>
namespace mbgl {
namespace mtl {
class UniformBuffer final : public gfx::UniformBuffer {
public:
UniformBuffer(BufferResource&&);
UniformBuffer(const UniformBuffer&) = default;
UniformBuffer(UniformBuffer&&);
~UniformBuffer() override = default;
const BufferResource& getBufferResource() const { return buffer; }
void update(const void* data, std::size_t size_) override;
protected:
BufferResource buffer;
};
/// Stores a collection of uniform buffers by name
class UniformBufferArray final : public gfx::UniformBufferArray {
public:
UniformBufferArray() = default;
UniformBufferArray(UniformBufferArray&& other)
: gfx::UniformBufferArray(std::move(other)) {}
UniformBufferArray(const UniformBufferArray&) = delete;
UniformBufferArray& operator=(UniformBufferArray&& other) {
gfx::UniformBufferArray::operator=(std::move(other));
return *this;
}
UniformBufferArray& operator=(const UniformBufferArray& other) {
gfx::UniformBufferArray::operator=(other);
return *this;
}
private:
gfx::UniqueUniformBuffer copy(const gfx::UniformBuffer& buffer) override {
return std::make_unique<UniformBuffer>(static_cast<const UniformBuffer&>(buffer));
}
};
} // namespace mtl
} // namespace mbgl