Files
MapLibreParticleLab/include/mbgl/mtl/drawable.hpp
Stefan Karschti 2e36dcfcb4 Cache metal pipeline state (#1658)
Co-authored-by: Alex Cristici <alex.cristici@gmail.com>
2023-09-21 16:31:10 +03:00

89 lines
2.3 KiB
C++

#pragma once
#include <mbgl/gfx/drawable.hpp>
#include <mbgl/gfx/draw_mode.hpp>
#include <mbgl/mtl/upload_pass.hpp>
#include <mbgl/programs/segment.hpp>
#include <mbgl/mtl/mtl_fwd.hpp>
#include <mbgl/mtl/render_pass.hpp>
#include <memory>
namespace mbgl {
template <class AttributeList>
class Segment;
namespace gfx {
class IndexBuffer;
class UploadPass;
class VertexBufferResource;
using UniqueVertexBufferResource = std::unique_ptr<VertexBufferResource>;
} // namespace gfx
namespace mtl {
class RenderPass;
class Texture2D;
class VertexArray;
class Drawable : public gfx::Drawable {
public:
Drawable(std::string name);
~Drawable() override;
void draw(PaintParameters&) const override;
struct DrawSegment;
void setIndexData(gfx::IndexVectorBasePtr, std::vector<UniqueDrawSegment> segments) override;
void setVertices(std::vector<uint8_t>&&, std::size_t, gfx::AttributeDataType) override;
const gfx::VertexAttributeArray& getVertexAttributes() const override;
void setVertexAttributes(const gfx::VertexAttributeArray& value) override;
void setVertexAttributes(gfx::VertexAttributeArray&& value) override;
gfx::VertexAttributeArray& mutableVertexAttributes() override;
const gfx::UniformBufferArray& getUniformBuffers() const override;
gfx::UniformBufferArray& mutableUniformBuffers() override;
void setVertexAttrNameId(const StringIdentity);
void upload(gfx::UploadPass&);
void setColorMode(const gfx::ColorMode&) override;
void setShader(gfx::ShaderProgramBasePtr) override;
protected:
// For testing only.
Drawable(std::unique_ptr<Impl>);
void bindAttributes(const RenderPass& renderPass) const;
void unbindAttributes(const RenderPass& renderPass) const;
void bindUniformBuffers(const RenderPass& renderPass) const;
void unbindUniformBuffers(const RenderPass& renderPass) const;
void bindTextures(const RenderPass& renderPass) const;
void unbindTextures(const RenderPass& renderPass) const;
void uploadTextures() const;
class Impl;
const std::unique_ptr<Impl> impl;
gfx::AttributeBindingArray attributeBindings;
mutable MTLRenderPipelineStatePtr pipelineState;
mutable std::optional<gfx::RenderPassDescriptor> renderPassDescriptor;
};
} // namespace mtl
} // namespace mbgl