Files
MapLibreParticleLab/platform/darwin/src/MGLVectorSource.h
Justin R. Miller a6aa786f35 [ios, macos] flesh out iOS runtime styling docs (#6466)
- fixes #5959: MGLBaseStyleLayer docs
- fixes #5960: MGLSource & subclasses docs
- fixes #6467: concrete layer subclass docs
- move Core Graphics include
- slight code & template cleanups
- add ./documentation to git ignores
2016-09-27 13:53:32 -07:00

41 lines
1.1 KiB
Objective-C

#import "MGLSource.h"
#import "MGLTypes.h"
@class MGLTileSet;
NS_ASSUME_NONNULL_BEGIN
/**
A vector tile source. Tiles must be in Mapbox Vector Tile format.
@see <a href="https://www.mapbox.com/mapbox-gl-style-spec/#sources-vector">The
style specification.</a>
*/
@interface MGLVectorSource : MGLSource
@property (nonatomic, readonly, copy) NSURL *URL;
@property (nonatomic, readonly, nullable) MGLTileSet *tileSet;
/**
Initializes and returns a vector source from a remote URL.
@param sourceIdentifier The source identifier.
@param URL A remote URL holding the vector source data.
@return An `MGLVectorSource`.
*/
- (instancetype)initWithSourceIdentifier:(NSString *)sourceIdentifier URL:(NSURL *)url;
/**
Initializes a source with the given identifier, tile size, and tile
URL template set.
@param sourceIdentifier A string that uniquely identifies the source.
@param tileSet A tile set describing where to download tiles.
*/
- (instancetype)initWithSourceIdentifier:(NSString *)sourceIdentifier tileSet:(MGLTileSet *)tileSet;
@end
NS_ASSUME_NONNULL_END