Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
58 lines
1.5 KiB
C++
58 lines
1.5 KiB
C++
#pragma once
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#include <mbgl/shaders/layer_ubo.hpp>
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namespace mbgl {
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namespace shaders {
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struct alignas(16) WideVectorUniformsUBO {
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/* 0 */ std::array<float, 4 * 4> mvpMatrix;
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/* 64 */ std::array<float, 4 * 4> mvpMatrixDiff;
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/* 128 */ std::array<float, 4 * 4> mvMatrix;
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/* 192 */ std::array<float, 4 * 4> mvMatrixDiff;
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/* 256 */ std::array<float, 4 * 4> pMatrix;
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/* 320 */ std::array<float, 4 * 4> pMatrixDiff;
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/* 384 */ std::array<float, 2> frameSize;
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/* 392 */ float pad1;
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/* 396 */ float pad2;
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/* 400 */
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};
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static_assert(sizeof(WideVectorUniformsUBO) == 25 * 16);
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struct alignas(16) WideVectorUniformWideVecUBO {
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/* 0 */ std::array<float, 4> color;
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/* 16 */ float w2;
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/* 20 */ float offset;
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/* 24 */ float edge;
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/* 28 */ float texRepeat;
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/* 32 */ std::array<float, 2> texOffset;
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/* 40 */ float miterLimit;
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/* 44 */ int32_t join;
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/* 48 */ int32_t cap;
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/* 52 */ int32_t hasExp;
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/* 56 */ float interClipLimit;
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/* 60 */ float pad1;
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/* 64 */
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};
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static_assert(sizeof(WideVectorUniformWideVecUBO) == 4 * 16);
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struct VertexTriWideVecB {
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// x, y offset around the center
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std::array<float, 3> screenPos;
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std::array<float, 4> color;
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int index;
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};
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static_assert(sizeof(VertexTriWideVecB) == 32);
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struct VertexTriWideVecInstance {
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std::array<float, 4> center;
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std::array<float, 4> color;
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int32_t prev;
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int32_t next;
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int64_t pad1;
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};
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static_assert(sizeof(VertexTriWideVecInstance) == 48);
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} // namespace shaders
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} // namespace mbgl
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