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MapLibreParticleLab/platform/darwin/src/MGLFillStyleLayer.h
2016-10-17 11:47:22 -07:00

102 lines
4.3 KiB
Objective-C

// This file is generated.
// Edit platform/darwin/scripts/generate-style-code.js, then run `make style-code-darwin`.
#import "MGLStyleValue.h"
#import "MGLVectorStyleLayer.h"
NS_ASSUME_NONNULL_BEGIN
/**
Controls the translation reference point.
Values of this type are used in the `fillTranslateAnchor` property of `MGLFillStyleLayer`.
*/
typedef NS_ENUM(NSUInteger, MGLFillTranslateAnchor) {
/**
The fill is translated relative to the map.
*/
MGLFillTranslateAnchorMap,
/**
The fill is translated relative to the viewport.
*/
MGLFillTranslateAnchorViewport,
};
/**
A fill layer which allows customization of styling properties at runtime. You may
instantiate a new fill layer to add to a map style or you may query an
`MGLMapView` for its `style` and obtain existing layers using the
`-[MGLStyle layerWithIdentifier:]` method.
*/
@interface MGLFillStyleLayer : MGLVectorStyleLayer
#pragma mark - Accessing the Paint Attributes
/**
Whether or not the fill should be antialiased.
The default value of this property is an `MGLStyleValue` object containing an `NSNumber` object containing `YES`. Set this property to `nil` to reset it to the default value.
*/
@property (nonatomic, null_resettable) MGLStyleValue<NSNumber *> *fillAntialias;
/**
The opacity of the entire fill layer. In contrast to the `fillColor`, this value will also affect the 1pt stroke around the fill, if the stroke is used.
The default value of this property is an `MGLStyleValue` object containing an `NSNumber` object containing the float `1`. Set this property to `nil` to reset it to the default value.
*/
@property (nonatomic, null_resettable) MGLStyleValue<NSNumber *> *fillOpacity;
#if TARGET_OS_IPHONE
/**
The color of the filled part of this layer. This color can be specified as `rgba` with an alpha component and the color's opacity will not affect the opacity of the 1pt stroke, if it is used.
The default value of this property is an `MGLStyleValue` object containing `UIColor.blackColor`. Set this property to `nil` to reset it to the default value.
This property is only applied to the style if `fillPattern` is set to `nil`. Otherwise, it is ignored.
*/
@property (nonatomic, null_resettable) MGLStyleValue<MGLColor *> *fillColor;
#else
/**
The color of the filled part of this layer. This color can be specified as `rgba` with an alpha component and the color's opacity will not affect the opacity of the 1pt stroke, if it is used.
The default value of this property is an `MGLStyleValue` object containing `NSColor.blackColor`. Set this property to `nil` to reset it to the default value.
This property is only applied to the style if `fillPattern` is set to `nil`. Otherwise, it is ignored.
*/
@property (nonatomic, null_resettable) MGLStyleValue<MGLColor *> *fillColor;
#endif
/**
The outline color of the fill. Matches the value of `fillColor` if unspecified.
This property is only applied to the style if `fillPattern` is set to `nil`, and `fillAntialias` is set to an `MGLStyleValue` object containing an `NSNumber` object containing `YES`. Otherwise, it is ignored.
*/
@property (nonatomic, null_resettable) MGLStyleValue<MGLColor *> *fillOutlineColor;
/**
The geometry's offset. Values are [x, y] where negatives indicate left and up, respectively.
This property is measured in points.
The default value of this property is an `MGLStyleValue` object containing an `NSValue` object containing a `CGVector` struct set to 0 points from the left and 0 points from the top. Set this property to `nil` to reset it to the default value.
*/
@property (nonatomic, null_resettable) MGLStyleValue<NSValue *> *fillTranslate;
/**
Controls the translation reference point.
The default value of this property is an `MGLStyleValue` object containing an `NSValue` object containing `MGLFillTranslateAnchorMap`. Set this property to `nil` to reset it to the default value.
This property is only applied to the style if `fillTranslate` is non-`nil`. Otherwise, it is ignored.
*/
@property (nonatomic, null_resettable) MGLStyleValue<NSValue *> *fillTranslateAnchor;
/**
Name of image in sprite to use for drawing image fills. For seamless patterns, image width and height must be a factor of two (2, 4, 8, ..., 512).
*/
@property (nonatomic, null_resettable) MGLStyleValue<NSString *> *fillPattern;
@end
NS_ASSUME_NONNULL_END