102 lines
4.3 KiB
Objective-C
102 lines
4.3 KiB
Objective-C
// This file is generated.
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// Edit platform/darwin/scripts/generate-style-code.js, then run `make style-code-darwin`.
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#import "MGLStyleValue.h"
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#import "MGLVectorStyleLayer.h"
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NS_ASSUME_NONNULL_BEGIN
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/**
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Controls the translation reference point.
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Values of this type are used in the `fillTranslateAnchor` property of `MGLFillStyleLayer`.
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*/
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typedef NS_ENUM(NSUInteger, MGLFillTranslateAnchor) {
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/**
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The fill is translated relative to the map.
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*/
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MGLFillTranslateAnchorMap,
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/**
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The fill is translated relative to the viewport.
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*/
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MGLFillTranslateAnchorViewport,
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};
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/**
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A fill layer which allows customization of styling properties at runtime. You may
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instantiate a new fill layer to add to a map style or you may query an
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`MGLMapView` for its `style` and obtain existing layers using the
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`-[MGLStyle layerWithIdentifier:]` method.
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*/
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@interface MGLFillStyleLayer : MGLVectorStyleLayer
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#pragma mark - Accessing the Paint Attributes
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/**
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Whether or not the fill should be antialiased.
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The default value of this property is an `MGLStyleValue` object containing an `NSNumber` object containing `YES`. Set this property to `nil` to reset it to the default value.
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*/
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@property (nonatomic, null_resettable) MGLStyleValue<NSNumber *> *fillAntialias;
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/**
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The opacity of the entire fill layer. In contrast to the `fillColor`, this value will also affect the 1pt stroke around the fill, if the stroke is used.
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The default value of this property is an `MGLStyleValue` object containing an `NSNumber` object containing the float `1`. Set this property to `nil` to reset it to the default value.
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*/
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@property (nonatomic, null_resettable) MGLStyleValue<NSNumber *> *fillOpacity;
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#if TARGET_OS_IPHONE
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/**
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The color of the filled part of this layer. This color can be specified as `rgba` with an alpha component and the color's opacity will not affect the opacity of the 1pt stroke, if it is used.
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The default value of this property is an `MGLStyleValue` object containing `UIColor.blackColor`. Set this property to `nil` to reset it to the default value.
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This property is only applied to the style if `fillPattern` is set to `nil`. Otherwise, it is ignored.
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*/
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@property (nonatomic, null_resettable) MGLStyleValue<MGLColor *> *fillColor;
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#else
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/**
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The color of the filled part of this layer. This color can be specified as `rgba` with an alpha component and the color's opacity will not affect the opacity of the 1pt stroke, if it is used.
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The default value of this property is an `MGLStyleValue` object containing `NSColor.blackColor`. Set this property to `nil` to reset it to the default value.
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This property is only applied to the style if `fillPattern` is set to `nil`. Otherwise, it is ignored.
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*/
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@property (nonatomic, null_resettable) MGLStyleValue<MGLColor *> *fillColor;
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#endif
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/**
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The outline color of the fill. Matches the value of `fillColor` if unspecified.
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This property is only applied to the style if `fillPattern` is set to `nil`, and `fillAntialias` is set to an `MGLStyleValue` object containing an `NSNumber` object containing `YES`. Otherwise, it is ignored.
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*/
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@property (nonatomic, null_resettable) MGLStyleValue<MGLColor *> *fillOutlineColor;
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/**
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The geometry's offset. Values are [x, y] where negatives indicate left and up, respectively.
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This property is measured in points.
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The default value of this property is an `MGLStyleValue` object containing an `NSValue` object containing a `CGVector` struct set to 0 points from the left and 0 points from the top. Set this property to `nil` to reset it to the default value.
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*/
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@property (nonatomic, null_resettable) MGLStyleValue<NSValue *> *fillTranslate;
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/**
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Controls the translation reference point.
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The default value of this property is an `MGLStyleValue` object containing an `NSValue` object containing `MGLFillTranslateAnchorMap`. Set this property to `nil` to reset it to the default value.
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This property is only applied to the style if `fillTranslate` is non-`nil`. Otherwise, it is ignored.
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*/
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@property (nonatomic, null_resettable) MGLStyleValue<NSValue *> *fillTranslateAnchor;
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/**
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Name of image in sprite to use for drawing image fills. For seamless patterns, image width and height must be a factor of two (2, 4, 8, ..., 512).
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*/
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@property (nonatomic, null_resettable) MGLStyleValue<NSString *> *fillPattern;
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@end
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NS_ASSUME_NONNULL_END
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