Tile is now the main base class; RasterTile, VectorTile, etc are its subclasses. GeometryTileData and its subclasses form the piece that's passed to the worker.
67 lines
1.4 KiB
C++
67 lines
1.4 KiB
C++
#include <mbgl/tile/tile_cache.hpp>
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#include <mbgl/tile/tile.hpp>
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#include <cassert>
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namespace mbgl {
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void TileCache::setSize(size_t size_) {
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size = size_;
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while (orderedKeys.size() > size) {
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auto key = orderedKeys.front();
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orderedKeys.pop_front();
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tiles.erase(key);
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}
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assert(orderedKeys.size() <= size);
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}
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void TileCache::add(const OverscaledTileID& key, std::unique_ptr<Tile> tile) {
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if (!tile->isRenderable() || !size) {
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return;
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}
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// insert new or query existing tile
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if (tiles.emplace(key, std::move(tile)).second) {
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// remove existing tile key
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orderedKeys.remove(key);
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}
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// (re-)insert tile key as newest
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orderedKeys.push_back(key);
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// purge oldest key/tile if necessary
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if (orderedKeys.size() > size) {
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get(orderedKeys.front());
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}
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assert(orderedKeys.size() <= size);
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}
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std::unique_ptr<Tile> TileCache::get(const OverscaledTileID& key) {
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std::unique_ptr<Tile> tile;
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auto it = tiles.find(key);
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if (it != tiles.end()) {
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tile = std::move(it->second);
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tiles.erase(it);
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orderedKeys.remove(key);
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assert(tile->isRenderable());
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}
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return tile;
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}
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bool TileCache::has(const OverscaledTileID& key) {
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return tiles.find(key) != tiles.end();
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}
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void TileCache::clear() {
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orderedKeys.clear();
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tiles.clear();
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}
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} // namespace mbgl
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