Files
MapLibreParticleLab/src/mbgl/shader/uniform.cpp
2014-12-10 13:21:08 +01:00

48 lines
1.2 KiB
C++

#include <mbgl/shader/uniform.hpp>
namespace mbgl {
template <>
void Uniform<float>::bind(const float& t) {
MBGL_CHECK_ERROR(glUniform1f(location, t));
}
template <>
void Uniform<int32_t>::bind(const int32_t& t) {
MBGL_CHECK_ERROR(glUniform1i(location, t));
}
template <>
void Uniform<std::array<float, 2>>::bind(const std::array<float, 2>& t) {
MBGL_CHECK_ERROR(glUniform2fv(location, 1, t.data()));
}
template <>
void Uniform<std::array<float, 3>>::bind(const std::array<float, 3>& t) {
MBGL_CHECK_ERROR(glUniform3fv(location, 1, t.data()));
}
template <>
void Uniform<std::array<float, 4>>::bind(const std::array<float, 4>& t) {
MBGL_CHECK_ERROR(glUniform4fv(location, 1, t.data()));
}
template <>
void UniformMatrix<2>::bind(const std::array<float, 4>& t) {
MBGL_CHECK_ERROR(glUniformMatrix2fv(location, 1, GL_FALSE, t.data()));
}
template <>
void UniformMatrix<3>::bind(const std::array<float, 9>& t) {
MBGL_CHECK_ERROR(glUniformMatrix3fv(location, 1, GL_FALSE, t.data()));
}
template <>
void UniformMatrix<4>::bind(const std::array<float, 16>& t) {
MBGL_CHECK_ERROR(glUniformMatrix4fv(location, 1, GL_FALSE, t.data()));
}
// Add more as needed.
}