* Layer source ID is immutable; must be provided to the constructor * Layer source layer is mutable * Layers with GeoJSON sources do not have a source layer While here, make Layer::copy impl-private.
266 lines
9.4 KiB
C++
266 lines
9.4 KiB
C++
#include <mbgl/geometry/anchor.hpp>
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#include <mbgl/sprite/sprite_atlas.hpp>
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#include <mbgl/test/util.hpp>
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#include <mbgl/text/quads.hpp>
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#include <mbgl/text/shaping.hpp>
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#include <mbgl/text/glyph.hpp>
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#include <mbgl/style/layers/symbol_layer_properties.hpp>
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using namespace mbgl;
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using namespace mbgl::style;
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TEST(getIconQuads, normal) {
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SymbolLayoutProperties layout;
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Anchor anchor(2.0, 3.0, 0.0, 0.5f, 0);
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SpriteAtlasElement image = {
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Rect<uint16_t>( 0, 0, 15, 11 ),
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std::shared_ptr<const SpriteImage>(),
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1.0f
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};
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PositionedIcon shapedIcon(image, -5.0, 6.0, -7.0, 8.0);
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GeometryCoordinates line;
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Shaping shapedText;
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SymbolQuads quads = getIconQuads(anchor, shapedIcon, line, layout, false, shapedText);
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ASSERT_EQ(quads.size(), 1u);
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ASSERT_EQ(quads[0].anchorPoint.x, 2);
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ASSERT_EQ(quads[0].anchorPoint.y, 3);
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ASSERT_EQ(quads[0].tl.x, -8);
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ASSERT_EQ(quads[0].tl.y, -6);
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ASSERT_EQ(quads[0].tr.x, 7);
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ASSERT_EQ(quads[0].tr.y, -6);
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ASSERT_EQ(quads[0].bl.x, -8);
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ASSERT_EQ(quads[0].bl.y, 5);
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ASSERT_EQ(quads[0].br.x, 7);
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ASSERT_EQ(quads[0].br.y, 5);
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ASSERT_EQ(quads[0].anchorAngle, 0.0f);
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ASSERT_EQ(quads[0].glyphAngle, 0.0f);
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ASSERT_EQ(quads[0].minScale, 0.5f);
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}
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TEST(getIconQuads, style) {
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Anchor anchor(0.0, 0.0, 0.0, 0.5f, 0);
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SpriteAtlasElement image = {
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Rect<uint16_t>( 0, 0, 20, 20 ),
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std::shared_ptr<const SpriteImage>(),
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1.0f
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};
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PositionedIcon shapedIcon(image, -10.0, 10.0, -10.0, 10.0);
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GeometryCoordinates line;
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Shaping shapedText;
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shapedText.top = -10.0f;
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shapedText.bottom = 30.0f;
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shapedText.left = -60.0f;
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shapedText.right = 20.0f;
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shapedText.positionedGlyphs.emplace_back(PositionedGlyph(32, 0.0f, 0.0f));
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// none
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{
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SymbolLayoutProperties layout;
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SymbolQuads quads = getIconQuads(anchor, shapedIcon, line, layout, false, shapedText);
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ASSERT_EQ(quads.size(), 1u);
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ASSERT_EQ(quads[0].anchorPoint.x, 0);
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ASSERT_EQ(quads[0].anchorPoint.y, 0);
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ASSERT_EQ(quads[0].tl.x, -11);
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ASSERT_EQ(quads[0].tl.y, -11);
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ASSERT_EQ(quads[0].tr.x, 9);
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ASSERT_EQ(quads[0].tr.y, -11);
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ASSERT_EQ(quads[0].bl.x, -11);
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ASSERT_EQ(quads[0].bl.y, 9);
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ASSERT_EQ(quads[0].br.x, 9);
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ASSERT_EQ(quads[0].br.y, 9);
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ASSERT_EQ(quads[0].anchorAngle, 0.0f);
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ASSERT_EQ(quads[0].glyphAngle, 0.0f);
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ASSERT_EQ(quads[0].minScale, 0.5f);
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}
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// width
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{
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SymbolLayoutProperties layout;
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layout.textSize = LayoutProperty<float>(24.0f);
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layout.iconTextFit = LayoutProperty<IconTextFitType>(IconTextFitType::Width);
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SymbolQuads quads = getIconQuads(anchor, shapedIcon, line, layout, false, shapedText);
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ASSERT_EQ(quads[0].tl.x, -60);
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ASSERT_EQ(quads[0].tl.y, 0);
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ASSERT_EQ(quads[0].tr.x, 20);
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ASSERT_EQ(quads[0].tr.y, 0);
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ASSERT_EQ(quads[0].bl.x, -60);
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ASSERT_EQ(quads[0].bl.y, 20);
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ASSERT_EQ(quads[0].br.x, 20);
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ASSERT_EQ(quads[0].br.y, 20);
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}
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// width x textSize
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{
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SymbolLayoutProperties layout;
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layout.textSize = LayoutProperty<float>(12.0f);
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layout.iconTextFit = LayoutProperty<IconTextFitType>(IconTextFitType::Width);
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SymbolQuads quads = getIconQuads(anchor, shapedIcon, line, layout, false, shapedText);
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ASSERT_EQ(quads[0].tl.x, -30);
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ASSERT_EQ(quads[0].tl.y, -5);
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ASSERT_EQ(quads[0].tr.x, 10);
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ASSERT_EQ(quads[0].tr.y, -5);
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ASSERT_EQ(quads[0].bl.x, -30);
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ASSERT_EQ(quads[0].bl.y, 15);
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ASSERT_EQ(quads[0].br.x, 10);
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ASSERT_EQ(quads[0].br.y, 15);
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}
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// width x textSize + padding
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{
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SymbolLayoutProperties layout;
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layout.textSize = LayoutProperty<float>(12.0f);
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layout.iconTextFit = LayoutProperty<IconTextFitType>(IconTextFitType::Width);
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layout.iconTextFitPadding.value[0] = 5.0f;
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layout.iconTextFitPadding.value[1] = 10.0f;
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layout.iconTextFitPadding.value[2] = 5.0f;
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layout.iconTextFitPadding.value[3] = 10.0f;
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SymbolQuads quads = getIconQuads(anchor, shapedIcon, line, layout, false, shapedText);
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ASSERT_EQ(quads[0].tl.x, -40);
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ASSERT_EQ(quads[0].tl.y, -10);
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ASSERT_EQ(quads[0].tr.x, 20);
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ASSERT_EQ(quads[0].tr.y, -10);
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ASSERT_EQ(quads[0].bl.x, -40);
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ASSERT_EQ(quads[0].bl.y, 20);
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ASSERT_EQ(quads[0].br.x, 20);
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ASSERT_EQ(quads[0].br.y, 20);
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}
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// height
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{
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SymbolLayoutProperties layout;
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layout.textSize = LayoutProperty<float>(24.0f);
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layout.iconTextFit = LayoutProperty<IconTextFitType>(IconTextFitType::Height);
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SymbolQuads quads = getIconQuads(anchor, shapedIcon, line, layout, false, shapedText);
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ASSERT_EQ(quads[0].tl.x, -30);
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ASSERT_EQ(quads[0].tl.y, -10);
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ASSERT_EQ(quads[0].tr.x, -10);
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ASSERT_EQ(quads[0].tr.y, -10);
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ASSERT_EQ(quads[0].bl.x, -30);
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ASSERT_EQ(quads[0].bl.y, 30);
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ASSERT_EQ(quads[0].br.x, -10);
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ASSERT_EQ(quads[0].br.y, 30);
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}
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// height x textSize
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{
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SymbolLayoutProperties layout;
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layout.textSize = LayoutProperty<float>(12.0f);
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layout.iconTextFit = LayoutProperty<IconTextFitType>(IconTextFitType::Height);
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SymbolQuads quads = getIconQuads(anchor, shapedIcon, line, layout, false, shapedText);
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ASSERT_EQ(quads[0].tl.x, -20);
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ASSERT_EQ(quads[0].tl.y, -5);
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ASSERT_EQ(quads[0].tr.x, 0);
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ASSERT_EQ(quads[0].tr.y, -5);
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ASSERT_EQ(quads[0].bl.x, -20);
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ASSERT_EQ(quads[0].bl.y, 15);
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ASSERT_EQ(quads[0].br.x, 0);
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ASSERT_EQ(quads[0].br.y, 15);
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}
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// height x textSize + padding
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{
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SymbolLayoutProperties layout;
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layout.textSize = LayoutProperty<float>(12.0f);
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layout.iconTextFit = LayoutProperty<IconTextFitType>(IconTextFitType::Height);
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layout.iconTextFitPadding.value[0] = 5.0f;
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layout.iconTextFitPadding.value[1] = 10.0f;
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layout.iconTextFitPadding.value[2] = 5.0f;
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layout.iconTextFitPadding.value[3] = 10.0f;
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SymbolQuads quads = getIconQuads(anchor, shapedIcon, line, layout, false, shapedText);
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ASSERT_EQ(quads[0].tl.x, -30);
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ASSERT_EQ(quads[0].tl.y, -10);
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ASSERT_EQ(quads[0].tr.x, 10);
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ASSERT_EQ(quads[0].tr.y, -10);
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ASSERT_EQ(quads[0].bl.x, -30);
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ASSERT_EQ(quads[0].bl.y, 20);
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ASSERT_EQ(quads[0].br.x, 10);
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ASSERT_EQ(quads[0].br.y, 20);
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}
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// both
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{
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SymbolLayoutProperties layout;
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layout.textSize = LayoutProperty<float>(24.0f);
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layout.iconTextFit = LayoutProperty<IconTextFitType>(IconTextFitType::Both);
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SymbolQuads quads = getIconQuads(anchor, shapedIcon, line, layout, false, shapedText);
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ASSERT_EQ(quads[0].tl.x, -60);
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ASSERT_EQ(quads[0].tl.y, -10);
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ASSERT_EQ(quads[0].tr.x, 20);
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ASSERT_EQ(quads[0].tr.y, -10);
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ASSERT_EQ(quads[0].bl.x, -60);
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ASSERT_EQ(quads[0].bl.y, 30);
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ASSERT_EQ(quads[0].br.x, 20);
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ASSERT_EQ(quads[0].br.y, 30);
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}
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// both x textSize
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{
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SymbolLayoutProperties layout;
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layout.textSize = LayoutProperty<float>(12.0f);
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layout.iconTextFit = LayoutProperty<IconTextFitType>(IconTextFitType::Both);
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SymbolQuads quads = getIconQuads(anchor, shapedIcon, line, layout, false, shapedText);
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ASSERT_EQ(quads[0].tl.x, -30);
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ASSERT_EQ(quads[0].tl.y, -5);
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ASSERT_EQ(quads[0].tr.x, 10);
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ASSERT_EQ(quads[0].tr.y, -5);
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ASSERT_EQ(quads[0].bl.x, -30);
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ASSERT_EQ(quads[0].bl.y, 15);
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ASSERT_EQ(quads[0].br.x, 10);
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ASSERT_EQ(quads[0].br.y, 15);
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}
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// both x textSize + padding
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{
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SymbolLayoutProperties layout;
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layout.textSize = LayoutProperty<float>(12.0f);
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layout.iconTextFit = LayoutProperty<IconTextFitType>(IconTextFitType::Both);
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layout.iconTextFitPadding.value[0] = 5.0f;
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layout.iconTextFitPadding.value[1] = 10.0f;
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layout.iconTextFitPadding.value[2] = 5.0f;
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layout.iconTextFitPadding.value[3] = 10.0f;
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SymbolQuads quads = getIconQuads(anchor, shapedIcon, line, layout, false, shapedText);
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ASSERT_EQ(quads[0].tl.x, -40);
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ASSERT_EQ(quads[0].tl.y, -10);
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ASSERT_EQ(quads[0].tr.x, 20);
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ASSERT_EQ(quads[0].tr.y, -10);
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ASSERT_EQ(quads[0].bl.x, -40);
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ASSERT_EQ(quads[0].bl.y, 20);
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ASSERT_EQ(quads[0].br.x, 20);
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ASSERT_EQ(quads[0].br.y, 20);
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}
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// both x textSize + padding t/r/b/l
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{
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SymbolLayoutProperties layout;
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layout.textSize = LayoutProperty<float>(12.0f);
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layout.iconTextFit = LayoutProperty<IconTextFitType>(IconTextFitType::Both);
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layout.iconTextFitPadding.value[0] = 0.0f;
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layout.iconTextFitPadding.value[1] = 5.0f;
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layout.iconTextFitPadding.value[2] = 10.0f;
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layout.iconTextFitPadding.value[3] = 15.0f;
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SymbolQuads quads = getIconQuads(anchor, shapedIcon, line, layout, false, shapedText);
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ASSERT_EQ(quads[0].tl.x, -45);
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ASSERT_EQ(quads[0].tl.y, -5);
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ASSERT_EQ(quads[0].tr.x, 15);
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ASSERT_EQ(quads[0].tr.y, -5);
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ASSERT_EQ(quads[0].bl.x, -45);
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ASSERT_EQ(quads[0].bl.y, 25);
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ASSERT_EQ(quads[0].br.x, 15);
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ASSERT_EQ(quads[0].br.y, 25);
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}
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}
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