261 lines
10 KiB
C++
261 lines
10 KiB
C++
#include <mbgl/test/util.hpp>
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#include <mbgl/map/camera.hpp>
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#include <mbgl/math/angles.hpp>
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#include <mbgl/util/mat3.hpp>
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#include <mbgl/util/quaternion.hpp>
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#include <gmock/gmock.h>
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using namespace mbgl;
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static const double abs_double_error = 1e-7;
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MATCHER_P(Vec3NearEquals1E7, vec, "") {
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return std::fabs(vec[0] - arg[0]) <= abs_double_error && std::fabs(vec[1] - arg[1]) <= abs_double_error &&
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std::fabs(vec[2] - arg[2]) <= abs_double_error;
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}
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TEST(FreeCameraOptions, SetLocation) {
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FreeCameraOptions options;
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options.setLocation({{0.0, 0.0}, util::EARTH_RADIUS_M * M_PI});
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ASSERT_TRUE(options.position);
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ASSERT_THAT(options.position.value(), Vec3NearEquals1E7(vec3{{0.5, 0.5, 0.5}}));
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options.setLocation({{25.0, -180.0}, 1000.0});
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ASSERT_TRUE(options.position);
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ASSERT_THAT(options.position.value(), Vec3NearEquals1E7(vec3{{0.0, 0.4282409625, 0.000027532812465}}));
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options.setLocation(
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{{util::LATITUDE_MAX, 0.0}, util::EARTH_RADIUS_M * M_PI * std::cos(util::deg2rad(util::LATITUDE_MAX))});
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ASSERT_TRUE(options.position);
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ASSERT_THAT(options.position.value(), Vec3NearEquals1E7(vec3{{0.5, 0.0, 0.5}}));
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options.setLocation(
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{{-util::LATITUDE_MAX, 0.0}, util::EARTH_RADIUS_M * M_PI * std::cos(util::deg2rad(-util::LATITUDE_MAX))});
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ASSERT_TRUE(options.position);
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ASSERT_THAT(options.position.value(), Vec3NearEquals1E7(vec3{{0.5, 1.0, 0.5}}));
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}
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TEST(FreeCameraOptions, SetLocationNegativeAltitude) {
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FreeCameraOptions options;
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options.setLocation({{0.0, 0.0}, -100.0});
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ASSERT_TRUE(options.position);
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ASSERT_DOUBLE_EQ(options.position.value()[2], -100.0 / util::M2PI / util::EARTH_RADIUS_M);
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}
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TEST(FreeCameraOptions, SetLocationUnwrappedLocation) {
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FreeCameraOptions options;
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options.setLocation({{0.0, -540.0}, 0.0});
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ASSERT_TRUE(options.position);
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ASSERT_THAT(options.position.value(), Vec3NearEquals1E7(vec3{{-1.0, 0.5, 0.0}}));
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}
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TEST(FreeCameraOptions, GetLocation) {
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FreeCameraOptions options;
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LatLngAltitude latLngAltitude;
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options.position = vec3{{0.5, 0.5, 0.5}};
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ASSERT_TRUE(options.getLocation());
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latLngAltitude = options.getLocation().value();
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ASSERT_DOUBLE_EQ(latLngAltitude.location.latitude(), 0.0);
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ASSERT_DOUBLE_EQ(latLngAltitude.location.longitude(), 0.0);
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ASSERT_DOUBLE_EQ(latLngAltitude.altitude, 20037508.342789244);
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options.position = vec3{{0.0, 0.4282409625, 0.000027532812465}};
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ASSERT_TRUE(options.getLocation());
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latLngAltitude = options.getLocation().value();
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ASSERT_NEAR(latLngAltitude.location.latitude(), 25.0, 1e-7);
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ASSERT_NEAR(latLngAltitude.location.longitude(), -180.0, 1e-7);
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ASSERT_NEAR(latLngAltitude.altitude, 1000.0, 1e-7);
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options.position = vec3{{0.5, 0.0, 0.5}};
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ASSERT_TRUE(options.getLocation());
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latLngAltitude = options.getLocation().value();
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ASSERT_NEAR(latLngAltitude.location.latitude(), util::LATITUDE_MAX, 1e-7);
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ASSERT_NEAR(latLngAltitude.location.longitude(), 0.0, 1e-7);
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ASSERT_NEAR(latLngAltitude.altitude, 1728570.489074, 1e-6);
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}
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TEST(FreeCameraOptions, GetLocationInvalidPosition) {
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FreeCameraOptions options;
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// Mercator position not set. Should return nothing
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ASSERT_FALSE(options.getLocation());
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// Invalid latitude
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options.position = vec3{{0.0, -0.1, 0.0}};
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ASSERT_FALSE(options.getLocation());
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options.position = vec3{{0.0, 2.0, 0.0}};
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ASSERT_FALSE(options.getLocation());
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}
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TEST(FreeCameraOptions, GetLocationNegativeAltitude) {
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FreeCameraOptions options;
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options.position = vec3{{0.5, 0.5, -0.25}};
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const auto latLngAltitude = options.getLocation();
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ASSERT_TRUE(latLngAltitude);
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ASSERT_DOUBLE_EQ(latLngAltitude->altitude, -0.5 * util::EARTH_RADIUS_M * M_PI);
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}
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TEST(FreeCameraOptions, GetLocationUnwrappedPosition) {
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FreeCameraOptions options;
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options.position = vec3{{1.25, 0.5, 0.0}};
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const auto latLngAltitude = options.getLocation();
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ASSERT_TRUE(latLngAltitude);
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ASSERT_DOUBLE_EQ(latLngAltitude->location.longitude(), 270.0);
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ASSERT_DOUBLE_EQ(latLngAltitude->location.latitude(), 0.0);
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ASSERT_DOUBLE_EQ(latLngAltitude->altitude, 0.0);
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}
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static std::tuple<vec3, vec3, vec3> rotatedFrame(const std::array<double, 4>& quaternion) {
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Quaternion q(quaternion);
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return std::make_tuple(
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q.transform({{1.0, 0.0, 0.0}}), q.transform({{0.0, -1.0, 0.0}}), q.transform({{0.0, 0.0, -1.0}}));
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}
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TEST(FreeCameraOptions, LookAtPoint) {
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FreeCameraOptions options;
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vec3 right, up, forward;
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const double cosPi4 = 1.0 / std::sqrt(2.0);
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// Pitch: 45, bearing: 0
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options.position = vec3{{0.5, 0.5, 0.5}};
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options.lookAtPoint({util::LATITUDE_MAX, 0.0});
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ASSERT_TRUE(options.orientation);
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std::tie(right, up, forward) = rotatedFrame(options.orientation.value());
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ASSERT_THAT(right, Vec3NearEquals1E7(vec3{{1.0, 0.0, 0.0}}));
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ASSERT_THAT(up, Vec3NearEquals1E7(vec3{{0.0, -cosPi4, cosPi4}}));
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ASSERT_THAT(forward, Vec3NearEquals1E7(vec3{{0.0, -cosPi4, -cosPi4}}));
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// Look directly to east
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options.position = vec3{{0.5, 0.5, 0.0}};
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options.lookAtPoint({0.0, 30.0});
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ASSERT_TRUE(options.orientation);
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std::tie(right, up, forward) = rotatedFrame(options.orientation.value());
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ASSERT_THAT(right, Vec3NearEquals1E7(vec3{{0.0, 1.0, 0.0}}));
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ASSERT_THAT(up, Vec3NearEquals1E7(vec3{{0.0, 0.0, 1.0}}));
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ASSERT_THAT(forward, Vec3NearEquals1E7(vec3{{1.0, 0.0, 0.0}}));
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// Pitch: 0, bearing: 0
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options.setLocation({{60.1699, 24.9384}, 100.0});
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options.lookAtPoint({60.1699, 24.9384}, vec3{{0.0, -1.0, 0.0}});
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ASSERT_TRUE(options.orientation);
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std::tie(right, up, forward) = rotatedFrame(options.orientation.value());
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ASSERT_THAT(right, Vec3NearEquals1E7(vec3{{1.0, 0.0, 0.0}}));
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ASSERT_THAT(up, Vec3NearEquals1E7(vec3{{0.0, -1.0, 0.0}}));
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ASSERT_THAT(forward, Vec3NearEquals1E7(vec3{{0.0, 0.0, -1.0}}));
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// Pitch: 0, bearing: 45
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options.setLocation({{60.1699, 24.9384}, 100.0});
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options.lookAtPoint({60.1699, 24.9384}, vec3{{-1.0, -1.0, 0.0}});
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ASSERT_TRUE(options.orientation);
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std::tie(right, up, forward) = rotatedFrame(options.orientation.value());
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ASSERT_THAT(right, Vec3NearEquals1E7(vec3{{cosPi4, -cosPi4, 0.0}}));
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ASSERT_THAT(up, Vec3NearEquals1E7(vec3{{-cosPi4, -cosPi4, 0.0}}));
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ASSERT_THAT(forward, Vec3NearEquals1E7(vec3{{0.0, 0.0, -1.0}}));
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// Looking south, up vector almost same as forward vector
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options.setLocation({{37.7749, 122.4194}, 0.0});
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options.lookAtPoint({37.5, 122.4194}, vec3{{0.0, 1.0, 0.00001}});
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ASSERT_TRUE(options.orientation);
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std::tie(right, up, forward) = rotatedFrame(options.orientation.value());
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ASSERT_THAT(right, Vec3NearEquals1E7(vec3{{-1.0, 0.0, 0.0}}));
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ASSERT_THAT(up, Vec3NearEquals1E7(vec3{{0.0, 0.0, 1.0}}));
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ASSERT_THAT(forward, Vec3NearEquals1E7(vec3{{0.0, 1.0, 0.0}}));
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// Orientation with roll-component
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options.setLocation({{-33.8688, 151.2093}, 0.0});
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options.lookAtPoint({-33.8688, 160.0}, vec3{{0.0, -1.0, 0.1}});
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ASSERT_TRUE(options.orientation);
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std::tie(right, up, forward) = rotatedFrame(options.orientation.value());
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ASSERT_THAT(right, Vec3NearEquals1E7(vec3{{0.0, 1.0, 0.0}}));
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ASSERT_THAT(up, Vec3NearEquals1E7(vec3{{0.0, 0.0, 1.0}}));
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ASSERT_THAT(forward, Vec3NearEquals1E7(vec3{{1.0, 0.0, 0.0}}));
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// Up vector pointing downwards
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options.position = vec3{{0.5, 0.5, 0.5}};
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options.lookAtPoint({util::LATITUDE_MAX, 0.0}, vec3{{0.0, 0.0, -0.5}});
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ASSERT_TRUE(options.orientation);
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std::tie(right, up, forward) = rotatedFrame(options.orientation.value());
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ASSERT_THAT(right, Vec3NearEquals1E7(vec3{{1.0, 0.0, 0.0}}));
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ASSERT_THAT(up, Vec3NearEquals1E7(vec3{{0.0, -cosPi4, cosPi4}}));
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ASSERT_THAT(forward, Vec3NearEquals1E7(vec3{{0.0, -cosPi4, -cosPi4}}));
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}
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TEST(FreeCameraOptions, LookAtPointInvalidInput) {
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FreeCameraOptions options;
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// Position not set
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options.orientation = vec4{{0.0, 0.0, 0.0, 0.0}};
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options.lookAtPoint({0.0, 0.0});
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ASSERT_FALSE(options.orientation);
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// Target same as position
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options.orientation = vec4{{0.0, 0.0, 0.0, 0.0}};
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options.position = vec3{{0.5, 0.5, 0.0}};
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options.lookAtPoint({0.0, 0.0});
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ASSERT_FALSE(options.orientation);
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// Camera looking directly down without an explicit up vector
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options.orientation = vec4{{0.0, 0.0, 0.0, 0.0}};
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options.position = vec3{{0.5, 0.5, 0.5}};
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options.lookAtPoint({0.0, 0.0});
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ASSERT_FALSE(options.orientation);
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// Zero up vector
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options.orientation = vec4{{0.0, 0.0, 0.0, 0.0}};
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options.lookAtPoint({0.0, 0.0}, vec3{{0.0, 0.0, 0.0}});
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ASSERT_FALSE(options.orientation);
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// Up vector same as direction
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options.orientation = vec4{{0.0, 0.0, 0.0, 0.0}};
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options.lookAtPoint({0.0, 0.0}, vec3{{0.0, 0.0, -1.0}});
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ASSERT_FALSE(options.orientation);
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}
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TEST(FreeCameraOptions, SetPitchBearing) {
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FreeCameraOptions options;
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vec3 right, up, forward;
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options.setPitchBearing(0.0, 0.0);
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ASSERT_TRUE(options.orientation);
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std::tie(right, up, forward) = rotatedFrame(options.orientation.value());
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ASSERT_THAT(right, Vec3NearEquals1E7(vec3{{1.0, 0.0, 0.0}}));
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ASSERT_THAT(up, Vec3NearEquals1E7(vec3{{0.0, -1.0, 0.0}}));
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ASSERT_THAT(forward, Vec3NearEquals1E7(vec3{{0.0, 0.0, -1.0}}));
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options.setPitchBearing(0.0, 180.0);
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ASSERT_TRUE(options.orientation);
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std::tie(right, up, forward) = rotatedFrame(options.orientation.value());
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ASSERT_THAT(right, Vec3NearEquals1E7(vec3{{-1.0, 0.0, 0.0}}));
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ASSERT_THAT(up, Vec3NearEquals1E7(vec3{{0.0, 1.0, 0.0}}));
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ASSERT_THAT(forward, Vec3NearEquals1E7(vec3{{0.0, 0.0, -1.0}}));
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const double cos60 = std::cos(util::deg2rad(60.0));
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const double sin60 = std::sin(util::deg2rad(60.0));
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options.setPitchBearing(60.0, 0.0);
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ASSERT_TRUE(options.orientation);
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std::tie(right, up, forward) = rotatedFrame(options.orientation.value());
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ASSERT_THAT(right, Vec3NearEquals1E7(vec3{{1.0, 0.0, 0.0}}));
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ASSERT_THAT(up, Vec3NearEquals1E7(vec3{{0.0, -cos60, sin60}}));
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ASSERT_THAT(forward, Vec3NearEquals1E7(vec3{{0.0, -sin60, -cos60}}));
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options.setPitchBearing(60.0, -450);
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ASSERT_TRUE(options.orientation);
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std::tie(right, up, forward) = rotatedFrame(options.orientation.value());
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ASSERT_THAT(right, Vec3NearEquals1E7(vec3{{0.0, 1.0, 0.0}}));
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ASSERT_THAT(up, Vec3NearEquals1E7(vec3{{cos60, 0.0, sin60}}));
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ASSERT_THAT(forward, Vec3NearEquals1E7(vec3{{sin60, 0.0, -cos60}}));
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}
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