24 lines
938 B
C++
24 lines
938 B
C++
#include <mbgl/layermanager/background_layer_factory.hpp>
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#include <mbgl/renderer/layers/render_background_layer.hpp>
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#include <mbgl/style/layers/background_layer.hpp>
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#include <mbgl/style/layers/background_layer_impl.hpp>
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namespace mbgl {
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const style::LayerTypeInfo* BackgroundLayerFactory::getTypeInfo() const noexcept {
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return style::BackgroundLayer::Impl::staticTypeInfo();
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}
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std::unique_ptr<style::Layer> BackgroundLayerFactory::createLayer(const std::string& id, const style::conversion::Convertible& value) noexcept {
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(void)value;
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return std::unique_ptr<style::Layer>(new style::BackgroundLayer(id));
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}
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std::unique_ptr<RenderLayer> BackgroundLayerFactory::createRenderLayer(Immutable<style::Layer::Impl> impl) noexcept {
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assert(impl->getTypeInfo() == getTypeInfo());
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return std::make_unique<RenderBackgroundLayer>(staticImmutableCast<style::BackgroundLayer::Impl>(std::move(impl)));
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}
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} // namespace mbgl
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