56 lines
2.0 KiB
Objective-C
56 lines
2.0 KiB
Objective-C
#import "MGLFoundation.h"
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#import <Foundation/Foundation.h>
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#import <mbgl/storage/default_file_source.hpp>
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#import <mbgl/renderer/mode.hpp>
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NS_ASSUME_NONNULL_BEGIN
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/**
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The MGLRendererConfiguration object represents configuration values for the
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renderer.
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*/
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MGL_EXPORT
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@interface MGLRendererConfiguration : NSObject
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/** Returns an instance of the current renderer configuration. */
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@property (class, nonatomic, readonly) MGLRendererConfiguration *currentConfiguration;
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/** The file source to use. Defaults to `mbgl::DefaultFileSource` */
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@property (nonatomic, readonly) mbgl::DefaultFileSource *fileSource;
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/** The GL context mode to use. Defaults to `mbgl::GLContextMode::Unique` */
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@property (nonatomic, readonly) mbgl::GLContextMode contextMode;
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/** The scale factor to use.
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Based on the native scale where available, otherwise the standard screen scale. */
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@property (nonatomic, readonly) const float scaleFactor;
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/** The cache dir to use. */
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@property (nonatomic, readonly) mbgl::optional<std::string> cacheDir;
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/** The name of the font family to use for client-side text rendering.
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Currently only used for CJK glyphs. Changing this at run time is not currently
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supported. Enable client-side rendering of CJK glyphs by setting
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`MGLIdeographicFontFamilyName` in your containing app's Info.plist to a value
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which will be available at run time, e.g. "PingFang". */
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@property (nonatomic, readonly) mbgl::optional<std::string> localFontFamilyName;
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/**
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A Boolean value indicating whether symbol layers may enable per-source symbol
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collision detection.
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Set `MGLCollisionBehaviorPre4_0` in your containing app's Info.plist or by using
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`[[NSUserDefaults standardUserDefaults] setObject:@(YES) forKey:@"MGLCollisionBehaviorPre4_0"]`.
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If both are set, the value from `NSUserDefaults` takes priority.
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Setting this property to `YES` in the plist results in symbol layers only running
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collision detection against other symbol layers that are part of the same source.
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*/
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@property (nonatomic, readonly) BOOL perSourceCollisions;
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@end
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NS_ASSUME_NONNULL_END
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