69 lines
2.5 KiB
C++
69 lines
2.5 KiB
C++
#ifndef LLMR_MAP_TILE_PARSER
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#define LLMR_MAP_TILE_PARSER
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#include <llmr/map/vector_tile.hpp>
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#include <llmr/text/placement.hpp>
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#include <llmr/text/glyph_store.hpp>
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#include <llmr/text/glyph.hpp>
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#include <llmr/util/utf.hpp>
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#include <llmr/map/filter_expression.hpp>
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namespace llmr {
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class Style;
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class GlyphAtlas;
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class GlyphStore;
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class SpriteAtlas;
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class VectorTileData;
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class StyleLayer;
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typedef std::vector<std::shared_ptr<StyleLayer>> StyleLayerGroup;
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class StyleBucket;
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class StyleBucketFill;
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class StyleBucketLine;
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class StyleBucketIcon;
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class Bucket;
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class TileParser {
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public:
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TileParser(const std::string &data, VectorTileData &tile,
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const std::shared_ptr<const Style> &style,
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const std::shared_ptr<GlyphAtlas> &glyphAtlas,
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const std::shared_ptr<GlyphStore> &glyphStore,
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const std::shared_ptr<SpriteAtlas> &spriteAtlas);
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public:
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void parse();
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private:
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bool obsolete() const;
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void parseGlyphs();
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void parseStyleLayers(std::shared_ptr<StyleLayerGroup> layers);
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void addGlyph(uint64_t tileid, const std::string stackname, const std::u32string &string, const FontStack &fontStack, GlyphAtlas &glyphAtlas, GlyphPositions &face);
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std::unique_ptr<Bucket> createBucket(std::shared_ptr<StyleBucket> bucket_desc);
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std::unique_ptr<Bucket> createFillBucket(const VectorTileLayer& layer, const PropertyFilterExpression &filter, const StyleBucketFill &fill);
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std::unique_ptr<Bucket> createLineBucket(const VectorTileLayer& layer, const PropertyFilterExpression &filter, const StyleBucketLine &line);
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std::unique_ptr<Bucket> createIconBucket(const VectorTileLayer& layer, const PropertyFilterExpression &filter, const StyleBucketIcon &icon);
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std::unique_ptr<Bucket> createTextBucket(const VectorTileLayer& layer, const PropertyFilterExpression &filter, const StyleBucketText &text);
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template <class Bucket> void addBucketFeatures(Bucket& bucket, const VectorTileLayer& layer, const PropertyFilterExpression &filter);
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template <class Bucket, typename ...Args> void addBucketFeatures(Bucket& bucket, const VectorTileLayer& layer, const PropertyFilterExpression &filter, Args&& ...args);
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private:
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const VectorTile vector_data;
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VectorTileData& tile;
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// Cross-thread shared data.
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std::shared_ptr<const Style> style;
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std::shared_ptr<GlyphAtlas> glyphAtlas;
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std::shared_ptr<GlyphStore> glyphStore;
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std::shared_ptr<SpriteAtlas> spriteAtlas;
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Placement placement;
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};
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}
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#endif
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