The only non-incidental change is to revert portions ofd5b4c116and3a9a9043. Seed5b4c1162d (commitcomment-7668050)
10 lines
164 B
GLSL
10 lines
164 B
GLSL
uniform mat4 u_matrix;
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uniform float u_size;
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attribute vec2 a_pos;
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void main(void) {
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gl_Position = u_matrix * vec4(a_pos, 0, 1);
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gl_PointSize = u_size;
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}
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