* Introduce AspiringActor, EstablishedActor
This pair of objects represents the two-phase (parent-thread /
child-thread) construction that's needed to support constructing
Thread<Object> without blocking until the child thread is up and
running.
An `AspiringActor<O>` is responsible for:
- ownership of the actor's `Mailbox`
- allocating the memory for (but *not* constructing) the target object `O`
Using these two pieces--the mailbox and a stable address for `O`--an
`AspiringActor<O>` can accept messages for the target object, or provide
`ActorRef<O>`s that do so, before the object has actually been
constructed by the corresponding `EstablishedActor<O>`. (Such messages
are queued in the mailbox until after the object is constructed.)
This allows for an `AspiringActor<O>` to be created and safely used by a
thread other than the one on which the target object will (eventually)
live.
An `EstablishedActor<O>` is responsible for managing the lifetime of the
target object `O` and the open/closed state of the parent's `mailbox`.
The `O` object's lifetime is contained by that of its owning
`EstablishedActor<O>`: the `EstablishedActor` constructor executes the
`O` constructor via "placement new", constructing it at the address
provided by the parent `AspiringActor`, and the `~EstablishedActor`
destructor similarly executes the `~O` destructor (after closing the
mailbox). `EstablishedActor` should therefore live entirely on the
thread intended to own `O`.
* Remove Actor#{invoke,ask}
99 lines
2.4 KiB
C++
99 lines
2.4 KiB
C++
#include <mbgl/actor/mailbox.hpp>
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#include <mbgl/actor/message.hpp>
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#include <mbgl/actor/scheduler.hpp>
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#include <cassert>
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namespace mbgl {
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Mailbox::Mailbox() {
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}
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Mailbox::Mailbox(Scheduler& scheduler_)
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: scheduler(&scheduler_) {
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}
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void Mailbox::open(Scheduler& scheduler_) {
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assert(!scheduler);
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// As with close(), block until neither receive() nor push() are in progress, and acquire the two
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// mutexes in the same order.
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std::lock_guard<std::recursive_mutex> receivingLock(receivingMutex);
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std::lock_guard<std::mutex> pushingLock(pushingMutex);
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scheduler = &scheduler_;
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if (closed) {
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return;
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}
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if (!queue.empty()) {
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(*scheduler)->schedule(shared_from_this());
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}
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}
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void Mailbox::close() {
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// Block until neither receive() nor push() are in progress. Two mutexes are used because receive()
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// must not block send(). Of the two, the receiving mutex must be acquired first, because that is
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// the order that an actor will obtain them when it self-sends a message, and consistent lock
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// acquisition order prevents deadlocks.
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// The receiving mutex is recursive to allow a mailbox (and thus the actor) to close itself.
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std::lock_guard<std::recursive_mutex> receivingLock(receivingMutex);
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std::lock_guard<std::mutex> pushingLock(pushingMutex);
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closed = true;
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}
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bool Mailbox::isOpen() const { return bool(scheduler); }
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void Mailbox::push(std::unique_ptr<Message> message) {
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std::lock_guard<std::mutex> pushingLock(pushingMutex);
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if (closed) {
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return;
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}
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std::lock_guard<std::mutex> queueLock(queueMutex);
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bool wasEmpty = queue.empty();
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queue.push(std::move(message));
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if (wasEmpty && scheduler) {
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(*scheduler)->schedule(shared_from_this());
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}
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}
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void Mailbox::receive() {
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std::lock_guard<std::recursive_mutex> receivingLock(receivingMutex);
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assert(scheduler);
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if (closed) {
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return;
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}
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std::unique_ptr<Message> message;
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bool wasEmpty;
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{
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std::lock_guard<std::mutex> queueLock(queueMutex);
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assert(!queue.empty());
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message = std::move(queue.front());
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queue.pop();
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wasEmpty = queue.empty();
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}
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(*message)();
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if (!wasEmpty) {
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(*scheduler)->schedule(shared_from_this());
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}
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}
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void Mailbox::maybeReceive(std::weak_ptr<Mailbox> mailbox) {
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if (auto locked = mailbox.lock()) {
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locked->receive();
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}
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}
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} // namespace mbgl
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