29 lines
604 B
C++
29 lines
604 B
C++
#pragma once
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#include <mbgl/programs/program.hpp>
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#include <mbgl/programs/attributes.hpp>
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#include <mbgl/programs/uniforms.hpp>
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#include <mbgl/shaders/debug.hpp>
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#include <mbgl/style/properties.hpp>
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namespace mbgl {
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class DebugProgram : public Program<
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shaders::debug,
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gl::Line,
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gl::Attributes<
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attributes::a_pos>,
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gl::Uniforms<
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uniforms::u_matrix,
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uniforms::u_color>,
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style::Properties<>>
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{
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public:
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using Program::Program;
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};
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using DebugLayoutVertex = DebugProgram::LayoutVertex;
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using DebugAttributes = DebugProgram::Attributes;
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} // namespace mbgl
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