Files
MapLibreParticleLab/platform/qt/src/qmapboxgl_map_observer.hpp
Ander Conselvan de Oliveira 7d19115720 [core] Don't use exceptions in MapObserver::onDidFailLoadingMap
Using different exception pointers to specify the loading failure makes
an awkward API. Most users rethrow the exception only to figure out what
type of error happened so it can be reported properly. So replace the
exception pointer with a enum an string description of the failure.
2019-03-13 11:58:27 +02:00

47 lines
1.3 KiB
C++

#pragma once
#include "qmapboxgl.hpp"
#include <mbgl/map/map_observer.hpp>
#include <mbgl/style/style.hpp>
#include <QObject>
#include <exception>
#include <memory>
class QMapboxGLPrivate;
class QMapboxGLMapObserver : public QObject, public mbgl::MapObserver
{
Q_OBJECT
public:
explicit QMapboxGLMapObserver(QMapboxGLPrivate *);
virtual ~QMapboxGLMapObserver();
// mbgl::MapObserver implementation.
void onCameraWillChange(mbgl::MapObserver::CameraChangeMode) final;
void onCameraIsChanging() final;
void onCameraDidChange(mbgl::MapObserver::CameraChangeMode) final;
void onWillStartLoadingMap() final;
void onDidFinishLoadingMap() final;
void onDidFailLoadingMap(mbgl::MapLoadError, const std::string&) final;
void onWillStartRenderingFrame() final;
void onDidFinishRenderingFrame(mbgl::MapObserver::RenderMode) final;
void onWillStartRenderingMap() final;
void onDidFinishRenderingMap(mbgl::MapObserver::RenderMode) final;
void onDidFinishLoadingStyle() final;
void onSourceChanged(mbgl::style::Source&) final;
signals:
void mapChanged(QMapboxGL::MapChange);
void mapLoadingFailed(QMapboxGL::MapLoadingFailure, const QString &reason);
void copyrightsChanged(const QString &copyrightsHtml);
private:
Q_DISABLE_COPY(QMapboxGLMapObserver)
QMapboxGLPrivate *d_ptr;
};