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MapLibreParticleLab/include/mbgl
History
Thiago Marcos P. Santos 486bdddb23 [core] Add interface to add sprites to the style
Unlike annotations, they will go away when we change the style.
2016-09-22 17:43:28 +03:00
..
annotation
[core] Use PropertyValue<T> for Annotation line/fill
2016-07-13 11:57:09 +03:00
gl
[core] check GL errors in loop
2016-09-21 10:33:40 -04:00
map
[core] Add interface to add sprites to the style
2016-09-22 17:43:28 +03:00
math
[core] Privatize math.hpp and vec.hpp
2016-05-05 11:16:57 -07:00
platform
[tests] Add unit test for style loading failures
2016-08-24 20:02:39 +03:00
sprite
[core] use #pragma once instead of ifdef include guards
2016-05-25 21:35:37 +02:00
storage
[core] allow offline region metadata to be updated (#6338)
2016-09-20 17:43:00 +02:00
style
Better handling for undefined icon|text-rotation-alignment (#6253)
2016-09-21 16:07:33 -07:00
util
[core] Use an actor model for tile worker concurrency
2016-09-16 12:01:06 -07:00
mbgl.hpp
[core] use #pragma once instead of ifdef include guards
2016-05-25 21:35:37 +02:00
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