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MapLibreParticleLab/src/mbgl/programs/background_program.hpp
Bart Louwers 71f6da2722 Add clang-format (#1086)
Co-authored-by: mwilsnd <mwilsnd@gmail.com>
2023-05-01 16:57:37 +02:00

80 lines
3.6 KiB
C++

#pragma once
#include <mbgl/programs/program.hpp>
#include <mbgl/programs/attributes.hpp>
#include <mbgl/programs/uniforms.hpp>
#include <mbgl/programs/textures.hpp>
#include <mbgl/util/geometry.hpp>
#include <mbgl/util/mat4.hpp>
#include <mbgl/util/size.hpp>
namespace mbgl {
class ImagePosition;
class UnwrappedTileID;
class TransformState;
template <class>
class Faded;
using BackgroundLayoutAttributes = PositionOnlyLayoutAttributes;
using BackgroundUniforms = TypeList<uniforms::matrix, uniforms::color, uniforms::opacity>;
using BackgroundPatternUniforms = TypeList<uniforms::matrix,
uniforms::opacity,
uniforms::texsize,
uniforms::pattern_tl_a,
uniforms::pattern_br_a,
uniforms::pattern_tl_b,
uniforms::pattern_br_b,
uniforms::pattern_size_a,
uniforms::pattern_size_b,
uniforms::scale_a,
uniforms::scale_b,
uniforms::mix,
uniforms::pixel_coord_upper,
uniforms::pixel_coord_lower,
uniforms::tile_units_to_pixels>;
class BackgroundProgram final : public Program<BackgroundProgram,
shaders::BuiltIn::BackgroundProgram,
gfx::PrimitiveType::Triangle,
BackgroundLayoutAttributes,
BackgroundUniforms,
TypeList<>,
style::Properties<>> {
public:
static constexpr std::string_view Name{"BackgroundProgram"};
const std::string_view typeName() const noexcept override { return Name; }
using Program::Program;
};
class BackgroundPatternProgram final : public Program<BackgroundPatternProgram,
shaders::BuiltIn::BackgroundPatternProgram,
gfx::PrimitiveType::Triangle,
BackgroundLayoutAttributes,
BackgroundPatternUniforms,
TypeList<textures::image>,
style::Properties<>> {
public:
static constexpr std::string_view Name{"BackgroundPatternProgram"};
const std::string_view typeName() const noexcept override { return Name; }
using Program::Program;
static LayoutUniformValues layoutUniformValues(mat4 matrix,
float opacity,
Size atlasSize,
const ImagePosition&,
const ImagePosition&,
const CrossfadeParameters&,
const UnwrappedTileID&,
const TransformState&);
};
using BackgroundLayoutVertex = BackgroundProgram::LayoutVertex;
using BackgroundAttributes = BackgroundProgram::AttributeList;
} // namespace mbgl