Files
MapLibreParticleLab/include/mbgl/renderer/layer_tweaker.hpp
2024-09-10 18:37:50 +00:00

80 lines
2.5 KiB
C++

#pragma once
#include <mbgl/shaders/layer_ubo.hpp>
#include <mbgl/shaders/shader_source.hpp>
#include <mbgl/util/immutable.hpp>
#include <mbgl/util/containers.hpp>
#include <mbgl/util/mat4.hpp>
#include <array>
#include <memory>
#include <string>
namespace mbgl {
namespace gfx {
class Drawable;
class UniformBuffer;
using UniformBufferPtr = std::shared_ptr<UniformBuffer>;
} // namespace gfx
namespace style {
class LayerProperties;
enum class TranslateAnchorType : bool;
} // namespace style
class LayerGroupBase;
class PaintParameters;
class RenderTree;
class TransformState;
class UnwrappedTileID;
/**
Base class for layer tweakers, which manipulate layer group per frame
*/
class LayerTweaker {
protected:
LayerTweaker(std::string id, Immutable<style::LayerProperties> properties);
public:
LayerTweaker() = delete;
virtual ~LayerTweaker() = default;
const std::string& getID() const { return id; }
virtual void execute(LayerGroupBase&, const PaintParameters&) = 0;
void updateProperties(Immutable<style::LayerProperties>);
/// Calculate matrices for this tile.
/// @param nearClipped If true, the near plane is moved further to enhance depth buffer precision.
/// @param inViewportPixelUnits If false, the translation is scaled based on the current zoom.
static mat4 getTileMatrix(const UnwrappedTileID&,
const PaintParameters&,
const std::array<float, 2>& translation,
style::TranslateAnchorType,
bool nearClipped,
bool inViewportPixelUnits,
const gfx::Drawable& drawable,
bool aligned = false);
protected:
/// Determine whether this tweaker should apply to the given drawable
bool checkTweakDrawable(const gfx::Drawable&) const;
/// Multiplies with the projection matrix (either default, near clipped or aligned) for the given drawable
static void multiplyWithProjectionMatrix(/*in-out*/ mat4& matrix,
const PaintParameters& parameters,
const gfx::Drawable& drawable,
bool nearClipped,
bool aligned);
std::string id;
Immutable<style::LayerProperties> evaluatedProperties;
// Indicates that the evaluated properties have changed
bool propertiesUpdated = true;
};
} // namespace mbgl