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MapLibreParticleLab/include/mbgl/gfx/stencil_mode.hpp

54 lines
1.5 KiB
C++

#pragma once
#include <mbgl/gfx/types.hpp>
#include <mbgl/util/variant.hpp>
namespace mbgl {
namespace gfx {
class StencilMode {
public:
template <StencilFunctionType F>
struct SimpleTest {
static constexpr StencilFunctionType func = F;
static constexpr uint32_t mask = 0;
};
template <StencilFunctionType F>
struct MaskedTest {
static constexpr StencilFunctionType func = F;
uint32_t mask;
};
using Never = SimpleTest<StencilFunctionType::Never>;
using Less = MaskedTest<StencilFunctionType::Less>;
using Equal = MaskedTest<StencilFunctionType::Equal>;
using LessEqual = MaskedTest<StencilFunctionType::LessEqual>;
using Greater = MaskedTest<StencilFunctionType::Greater>;
using NotEqual = MaskedTest<StencilFunctionType::NotEqual>;
using GreaterEqual = MaskedTest<StencilFunctionType::GreaterEqual>;
using Always = SimpleTest<StencilFunctionType::Always>;
using Test = variant<Never, Less, Equal, LessEqual, Greater, NotEqual, GreaterEqual, Always>;
Test test;
int32_t ref;
uint32_t mask;
StencilOpType fail;
StencilOpType depthFail;
StencilOpType pass;
static StencilMode disabled() {
return StencilMode{.test = Always(),
.ref = 0,
.mask = 0,
.fail = StencilOpType::Keep,
.depthFail = StencilOpType::Keep,
.pass = StencilOpType::Keep};
}
};
} // namespace gfx
} // namespace mbgl