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MapLibreParticleLab/include/mbgl/vulkan/uniform_buffer.hpp
Adrian Cojocaru 072aa32e8b Vulkan renderer backend (#2564)
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Bart Louwers <bart.louwers@gmail.com>
2024-08-01 22:49:49 +03:00

51 lines
1.4 KiB
C++

#pragma once
#include <mbgl/gfx/uniform_buffer.hpp>
#include <mbgl/vulkan/buffer_resource.hpp>
namespace mbgl {
namespace vulkan {
class UniformBuffer final : public gfx::UniformBuffer {
public:
UniformBuffer(BufferResource&&);
UniformBuffer(const UniformBuffer&) = delete;
UniformBuffer(UniformBuffer&&);
~UniformBuffer() override;
const BufferResource& getBufferResource() const { return buffer; }
UniformBuffer clone() const { return {buffer.clone()}; }
void update(const void* data, std::size_t size_) override;
protected:
BufferResource buffer;
};
/// Stores a collection of uniform buffers by name
class UniformBufferArray final : public gfx::UniformBufferArray {
public:
UniformBufferArray() = default;
UniformBufferArray(UniformBufferArray&& other)
: gfx::UniformBufferArray(std::move(other)) {}
UniformBufferArray(const UniformBufferArray&) = delete;
UniformBufferArray& operator=(UniformBufferArray&& other) {
gfx::UniformBufferArray::operator=(std::move(other));
return *this;
}
UniformBufferArray& operator=(const UniformBufferArray& other) {
gfx::UniformBufferArray::operator=(other);
return *this;
}
private:
gfx::UniqueUniformBuffer copy(const gfx::UniformBuffer& buffer) override {
return std::make_unique<UniformBuffer>(static_cast<const UniformBuffer&>(buffer).clone());
}
};
} // namespace vulkan
} // namespace mbgl