Files
MapLibreParticleLab/src/mbgl/style/layer_impl.hpp
2024-03-07 19:36:50 +01:00

75 lines
2.6 KiB
C++

#pragma once
#include <mbgl/style/layer.hpp>
#include <mbgl/style/types.hpp>
#include <mbgl/style/filter.hpp>
#include <rapidjson/writer.h>
#include <rapidjson/stringbuffer.h>
#include <limits>
#include <memory>
#include <string>
#include <vector>
namespace mbgl {
namespace style {
/**
* `Layer::Impl` contains the internal implementation of `Layer`: the details
* that need to be accessible to other parts of the code, but hidden from the
* public API. Like `Layer`, it is an abstract base class, with derived classes
* for each layer type.
*
* Members that are public in `Layer` are part of the public API for all layers.
* Members that are public in `FooLayer` are part of the public API for "foo"
* layers. Members that are public in `Layer::Impl` are part of the internal API
* for all layers. Members that are public in `FooLayer::Impl` are part of the
* internal API for "foo" layers. Members that are private in `FooLayer::Impl`
* are internal to "foo" layers.
*/
class Layer::Impl {
public:
Impl(std::string layerID, std::string sourceID);
virtual ~Impl() = default;
Impl& operator=(const Impl&) = delete;
// Returns true buckets if properties affecting layout have changed: i.e.
// filter, visibility, layout properties, or data-driven paint properties.
virtual bool hasLayoutDifference(const Layer::Impl&) const = 0;
// Utility function for automatic layer grouping.
virtual void stringifyLayout(rapidjson::Writer<rapidjson::StringBuffer>&) const = 0;
// Returns pointer to the statically allocated layer type info structure.
virtual const LayerTypeInfo* getTypeInfo() const noexcept = 0;
// Populates the given \a fontStack with fonts being used by the layer.
virtual void populateFontStack(std::set<FontStack>& fontStack) const;
/// Collect the style dependencies for this layer
virtual expression::Dependency getDependencies() const noexcept { return expression::Dependency::None; }
std::string id;
std::string source;
std::string sourceLayer;
Filter filter;
float minZoom = -std::numeric_limits<float>::infinity();
float maxZoom = std::numeric_limits<float>::infinity();
VisibilityType visibility = VisibilityType::Visible;
protected:
Impl(const Impl&) = default;
};
// To be used in the inherited classes.
#define DECLARE_LAYER_TYPE_INFO \
const LayerTypeInfo* getTypeInfo() const noexcept final { \
return staticTypeInfo(); \
} \
static const LayerTypeInfo* staticTypeInfo() noexcept
} // namespace style
} // namespace mbgl