Files
MapLibreParticleLab/src/mbgl/layout/layout.hpp
2025-07-29 22:00:27 +02:00

51 lines
1.3 KiB
C++

#pragma once
#include <mbgl/style/image_impl.hpp>
#include <mbgl/text/glyph.hpp>
#include <mbgl/tile/geometry_tile_data.hpp>
#include <mbgl/text/glyph_manager.hpp>
#include <mbgl/util/containers.hpp>
#include <memory>
namespace mbgl {
class Bucket;
class BucketParameters;
class RenderLayer;
class FeatureIndex;
class LayerRenderData;
class GlyphManager;
class Layout {
public:
virtual ~Layout() = default;
virtual void createBucket(const ImagePositions&,
std::unique_ptr<FeatureIndex>&,
mbgl::unordered_map<std::string, LayerRenderData>&,
bool,
bool,
const CanonicalTileID&) = 0;
virtual void prepareSymbols(const GlyphMap&, const GlyphPositions&, const ImageMap&, const ImagePositions&) {}
virtual void finalizeSymbols(HBShapeResults&) {}
virtual bool needFinalizeSymbols() { return false; }
virtual bool hasSymbolInstances() const { return true; }
virtual bool hasDependencies() const = 0;
};
class LayoutParameters {
public:
const BucketParameters& bucketParameters;
std::shared_ptr<FontFaces> fontFaces;
GlyphDependencies& glyphDependencies;
ImageDependencies& imageDependencies;
std::set<std::string>& availableImages;
};
} // namespace mbgl