Files
MapLibreParticleLab/src/mbgl/layermanager/circle_layer_factory.cpp
Mikhail Pozdnyakov e800f37547 [core] Layer manager is responsible for buckets and layouts creation
This is a step to stop using of render layers in tile worker thread.
2019-02-25 13:47:56 +02:00

37 lines
1.4 KiB
C++

#include <mbgl/layermanager/circle_layer_factory.hpp>
#include <mbgl/renderer/buckets/circle_bucket.hpp>
#include <mbgl/renderer/layers/render_circle_layer.hpp>
#include <mbgl/style/layers/circle_layer.hpp>
#include <mbgl/style/layers/circle_layer_impl.hpp>
namespace mbgl {
const style::LayerTypeInfo* CircleLayerFactory::getTypeInfo() const noexcept {
return style::CircleLayer::Impl::staticTypeInfo();
}
std::unique_ptr<style::Layer> CircleLayerFactory::createLayer(const std::string& id, const style::conversion::Convertible& value) noexcept {
optional<std::string> source = getSource(value);
if (!source) {
return nullptr;
}
std::unique_ptr<style::Layer> layer = std::unique_ptr<style::Layer>(new style::CircleLayer(id, *source));
if (!initSourceLayerAndFilter(layer.get(), value)) {
return nullptr;
}
return layer;
}
std::unique_ptr<Bucket> CircleLayerFactory::createBucket(const BucketParameters& parameters, const std::vector<const RenderLayer*>& layers) noexcept {
return std::make_unique<CircleBucket>(parameters, layers);
}
std::unique_ptr<RenderLayer> CircleLayerFactory::createRenderLayer(Immutable<style::Layer::Impl> impl) noexcept {
assert(impl->getTypeInfo() == getTypeInfo());
return std::make_unique<RenderCircleLayer>(staticImmutableCast<style::CircleLayer::Impl>(std::move(impl)));
}
} // namespace mbgl