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MapLibreParticleLab/src/mbgl/renderer/layers/render_circle_layer.hpp

34 lines
962 B
C++

#pragma once
#include <mbgl/renderer/render_layer.hpp>
#include <mbgl/style/layers/circle_layer_impl.hpp>
#include <mbgl/style/layers/circle_layer_properties.hpp>
namespace mbgl {
class RenderCircleLayer final : public RenderLayer {
public:
explicit RenderCircleLayer(Immutable<style::CircleLayer::Impl>);
~RenderCircleLayer() final = default;
private:
void transition(const TransitionParameters&) override;
void evaluate(const PropertyEvaluationParameters&) override;
bool hasTransition() const override;
bool hasCrossfade() const override;
void render(PaintParameters&) override;
bool queryIntersectsFeature(
const GeometryCoordinates&,
const GeometryTileFeature&,
const float,
const TransformState&,
const float,
const mat4&) const override;
// Paint properties
style::CirclePaintProperties::Unevaluated unevaluated;
};
} // namespace mbgl