Files
MapLibreParticleLab/src/mbgl/shaders/extrusion_texture.cpp
2018-11-29 14:23:55 +02:00

47 lines
977 B
C++

// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
#include <mbgl/shaders/extrusion_texture.hpp>
#include <mbgl/shaders/source.hpp>
namespace mbgl {
namespace shaders {
const char* extrusion_texture::name = "extrusion_texture";
const char* extrusion_texture::vertexSource = source() + 36207;
const char* extrusion_texture::fragmentSource = source() + 36423;
// Uncompressed source of extrusion_texture.vertex.glsl:
/*
uniform mat4 u_matrix;
uniform vec2 u_world;
attribute vec2 a_pos;
varying vec2 v_pos;
void main() {
gl_Position = u_matrix * vec4(a_pos * u_world, 0, 1);
v_pos.x = a_pos.x;
v_pos.y = 1.0 - a_pos.y;
}
*/
// Uncompressed source of extrusion_texture.fragment.glsl:
/*
uniform sampler2D u_image;
uniform float u_opacity;
varying vec2 v_pos;
void main() {
gl_FragColor = texture2D(u_image, v_pos) * u_opacity;
#ifdef OVERDRAW_INSPECTOR
gl_FragColor = vec4(0.0);
#endif
}
*/
} // namespace shaders
} // namespace mbgl