47 lines
977 B
C++
47 lines
977 B
C++
// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
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#include <mbgl/shaders/extrusion_texture.hpp>
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#include <mbgl/shaders/source.hpp>
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namespace mbgl {
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namespace shaders {
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const char* extrusion_texture::name = "extrusion_texture";
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const char* extrusion_texture::vertexSource = source() + 36207;
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const char* extrusion_texture::fragmentSource = source() + 36423;
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// Uncompressed source of extrusion_texture.vertex.glsl:
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/*
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uniform mat4 u_matrix;
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uniform vec2 u_world;
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attribute vec2 a_pos;
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varying vec2 v_pos;
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void main() {
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gl_Position = u_matrix * vec4(a_pos * u_world, 0, 1);
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v_pos.x = a_pos.x;
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v_pos.y = 1.0 - a_pos.y;
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}
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*/
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// Uncompressed source of extrusion_texture.fragment.glsl:
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/*
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uniform sampler2D u_image;
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uniform float u_opacity;
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varying vec2 v_pos;
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void main() {
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gl_FragColor = texture2D(u_image, v_pos) * u_opacity;
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#ifdef OVERDRAW_INSPECTOR
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gl_FragColor = vec4(0.0);
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#endif
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}
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*/
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} // namespace shaders
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} // namespace mbgl
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