Files
MapLibreParticleLab/include/mbgl/style/layers/hillshade_layer.hpp
2018-08-13 12:39:44 -07:00

90 lines
3.3 KiB
C++

// This file is generated. Do not edit.
#pragma once
#include <mbgl/style/layer.hpp>
#include <mbgl/style/filter.hpp>
#include <mbgl/style/property_value.hpp>
#include <mbgl/util/color.hpp>
namespace mbgl {
namespace style {
class TransitionOptions;
class HillshadeLayer : public Layer {
public:
HillshadeLayer(const std::string& layerID, const std::string& sourceID);
~HillshadeLayer() final;
// Source
const std::string& getSourceID() const;
// Visibility
void setVisibility(VisibilityType) final;
// Zoom range
void setMinZoom(float) final;
void setMaxZoom(float) final;
// Dynamic properties
optional<conversion::Error> setLayoutProperty(const std::string& name, const conversion::Convertible& value) final;
optional<conversion::Error> setPaintProperty(const std::string& name, const conversion::Convertible& value) final;
// Paint properties
static PropertyValue<float> getDefaultHillshadeIlluminationDirection();
PropertyValue<float> getHillshadeIlluminationDirection() const;
void setHillshadeIlluminationDirection(PropertyValue<float>);
void setHillshadeIlluminationDirectionTransition(const TransitionOptions&);
TransitionOptions getHillshadeIlluminationDirectionTransition() const;
static PropertyValue<HillshadeIlluminationAnchorType> getDefaultHillshadeIlluminationAnchor();
PropertyValue<HillshadeIlluminationAnchorType> getHillshadeIlluminationAnchor() const;
void setHillshadeIlluminationAnchor(PropertyValue<HillshadeIlluminationAnchorType>);
void setHillshadeIlluminationAnchorTransition(const TransitionOptions&);
TransitionOptions getHillshadeIlluminationAnchorTransition() const;
static PropertyValue<float> getDefaultHillshadeExaggeration();
PropertyValue<float> getHillshadeExaggeration() const;
void setHillshadeExaggeration(PropertyValue<float>);
void setHillshadeExaggerationTransition(const TransitionOptions&);
TransitionOptions getHillshadeExaggerationTransition() const;
static PropertyValue<Color> getDefaultHillshadeShadowColor();
PropertyValue<Color> getHillshadeShadowColor() const;
void setHillshadeShadowColor(PropertyValue<Color>);
void setHillshadeShadowColorTransition(const TransitionOptions&);
TransitionOptions getHillshadeShadowColorTransition() const;
static PropertyValue<Color> getDefaultHillshadeHighlightColor();
PropertyValue<Color> getHillshadeHighlightColor() const;
void setHillshadeHighlightColor(PropertyValue<Color>);
void setHillshadeHighlightColorTransition(const TransitionOptions&);
TransitionOptions getHillshadeHighlightColorTransition() const;
static PropertyValue<Color> getDefaultHillshadeAccentColor();
PropertyValue<Color> getHillshadeAccentColor() const;
void setHillshadeAccentColor(PropertyValue<Color>);
void setHillshadeAccentColorTransition(const TransitionOptions&);
TransitionOptions getHillshadeAccentColorTransition() const;
// Private implementation
class Impl;
const Impl& impl() const;
Mutable<Impl> mutableImpl() const;
HillshadeLayer(Immutable<Impl>);
std::unique_ptr<Layer> cloneRef(const std::string& id) const final;
};
template <>
inline bool Layer::is<HillshadeLayer>() const {
return getType() == LayerType::Hillshade;
}
} // namespace style
} // namespace mbgl