90 lines
2.9 KiB
C++
90 lines
2.9 KiB
C++
// This file is generated. Do not edit.
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#pragma once
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#include <mbgl/style/color_ramp_property_value.hpp>
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#include <mbgl/style/layer.hpp>
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#include <mbgl/style/filter.hpp>
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#include <mbgl/style/property_value.hpp>
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#include <mbgl/util/color.hpp>
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namespace mbgl {
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namespace style {
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class TransitionOptions;
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class HeatmapLayer : public Layer {
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public:
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HeatmapLayer(const std::string& layerID, const std::string& sourceID);
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~HeatmapLayer() final;
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// Source
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const std::string& getSourceID() const;
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const std::string& getSourceLayer() const;
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void setSourceLayer(const std::string& sourceLayer);
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void setFilter(const Filter&);
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const Filter& getFilter() const;
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// Visibility
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void setVisibility(VisibilityType) final;
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// Zoom range
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void setMinZoom(float) final;
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void setMaxZoom(float) final;
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// Dynamic properties
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optional<conversion::Error> setLayoutProperty(const std::string& name, const conversion::Convertible& value) final;
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optional<conversion::Error> setPaintProperty(const std::string& name, const conversion::Convertible& value) final;
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// Paint properties
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static PropertyValue<float> getDefaultHeatmapRadius();
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PropertyValue<float> getHeatmapRadius() const;
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void setHeatmapRadius(PropertyValue<float>);
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void setHeatmapRadiusTransition(const TransitionOptions&);
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TransitionOptions getHeatmapRadiusTransition() const;
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static PropertyValue<float> getDefaultHeatmapWeight();
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PropertyValue<float> getHeatmapWeight() const;
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void setHeatmapWeight(PropertyValue<float>);
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void setHeatmapWeightTransition(const TransitionOptions&);
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TransitionOptions getHeatmapWeightTransition() const;
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static PropertyValue<float> getDefaultHeatmapIntensity();
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PropertyValue<float> getHeatmapIntensity() const;
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void setHeatmapIntensity(PropertyValue<float>);
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void setHeatmapIntensityTransition(const TransitionOptions&);
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TransitionOptions getHeatmapIntensityTransition() const;
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static ColorRampPropertyValue getDefaultHeatmapColor();
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ColorRampPropertyValue getHeatmapColor() const;
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void setHeatmapColor(ColorRampPropertyValue);
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void setHeatmapColorTransition(const TransitionOptions&);
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TransitionOptions getHeatmapColorTransition() const;
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static PropertyValue<float> getDefaultHeatmapOpacity();
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PropertyValue<float> getHeatmapOpacity() const;
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void setHeatmapOpacity(PropertyValue<float>);
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void setHeatmapOpacityTransition(const TransitionOptions&);
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TransitionOptions getHeatmapOpacityTransition() const;
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// Private implementation
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class Impl;
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const Impl& impl() const;
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Mutable<Impl> mutableImpl() const;
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HeatmapLayer(Immutable<Impl>);
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std::unique_ptr<Layer> cloneRef(const std::string& id) const final;
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};
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template <>
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inline bool Layer::is<HeatmapLayer>() const {
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return getType() == LayerType::Heatmap;
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}
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} // namespace style
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} // namespace mbgl
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