36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
#pragma once
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#include <mbgl/style/property_value.hpp>
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#include <mbgl/style/conversion/constant.hpp>
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#include <mbgl/style/conversion/function.hpp>
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#include <mbgl/style/conversion.hpp>
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#include <mbgl/style/expression/value.hpp>
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#include <mbgl/style/expression/is_constant.hpp>
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#include <mbgl/style/expression/is_expression.hpp>
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#include <mbgl/style/expression/parsing_context.hpp>
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#include <mbgl/style/expression/literal.hpp>
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namespace mbgl {
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namespace style {
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namespace conversion {
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template <class T>
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struct Converter<PropertyValue<T>> {
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optional<PropertyValue<T>> operator()(const Convertible& value, Error& error, bool allowDataExpressions, bool convertTokens) const;
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template <class S>
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PropertyValue<T> maybeConvertTokens(const S& t) const {
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return PropertyValue<T>(t);
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};
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PropertyValue<T> maybeConvertTokens(const std::string& t) const {
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return hasTokens(t)
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? PropertyValue<T>(PropertyExpression<T>(convertTokenStringToExpression(t)))
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: PropertyValue<T>(t);
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}
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};
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} // namespace conversion
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} // namespace style
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} // namespace mbgl
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